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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Fenris-77" data-source="post: 9845844" data-attributes="member: 6993955"><p>To be fair, your account of how the game plays is very odd. Fishing for specific stat use just isn't how the game is supposed to be played past a certain point. It's like goofy advantage fishing in D&D. Obviously, you want to use your best skills, and you can set situations up in order to do that, but it's the GM's job to reign that in past a certain point, usually via position and effect. Letting players use whatever skill they want on the flimsiest of excuses runs precisely counter to the account of play given in the rules.</p><p></p><p>It's worth pointing out that the resistance mechanics are specifically set up to reward broad rather than deep skill acquisition. In most of the games I've played my character would have died many, many times if I'd focused my skills to max out on 3 and 4 dot specializations.</p><p></p><p>If you have fun playing that way, all power to you, but your use of the rules at your table is not in any way standard. The issue at hand is your attempt to explain 'how the game works' using your idiosyncratic version, which simply isn't accurate.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9845844, member: 6993955"] To be fair, your account of how the game plays is very odd. Fishing for specific stat use just isn't how the game is supposed to be played past a certain point. It's like goofy advantage fishing in D&D. Obviously, you want to use your best skills, and you can set situations up in order to do that, but it's the GM's job to reign that in past a certain point, usually via position and effect. Letting players use whatever skill they want on the flimsiest of excuses runs precisely counter to the account of play given in the rules. It's worth pointing out that the resistance mechanics are specifically set up to reward broad rather than deep skill acquisition. In most of the games I've played my character would have died many, many times if I'd focused my skills to max out on 3 and 4 dot specializations. If you have fun playing that way, all power to you, but your use of the rules at your table is not in any way standard. The issue at hand is your attempt to explain 'how the game works' using your idiosyncratic version, which simply isn't accurate. [/QUOTE]
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Let's talk about "plot", "story", and "play to find out."
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