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Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Crimson Longinus" data-source="post: 9846189" data-attributes="member: 7025508"><p>It is not a huge issue in practice, only a mild annoyance. Mostly it is now just the GM deferring to the player on this, to avoid bogging down the game, though discussions still happen sometimes. Which is fine, but sometimes I feel it diminishes the point of different skills.</p><p></p><p>And like I said, as a GM I would just houserule the skill list completely and reassert the GM final-say on the matter. But I also fully understand why our GM is not doing this as this is their first campaign using this system.</p><p></p><p>I still do not understand why it is designed this way though. Like most of the design decision in this game I get. Sometimes they might not be the ones I would make, but I see the value which they add. For this I don't.</p><p></p><p>BTW, and somewhat unrelatedly, one thing I am rather surprised this game lacks is some sort of circles/contacts/etc dice mechanic. I think it would benefit from it. Like you have that one ally you choose at character creation and you have background and stuff, but I think some of this could be gamified a bit more. Like for my low-class underground criminal junkie character I would like to have some sort of dice pools to represent his criminal and street contacts that could be rolled when seeking information or other aid from them. Similarly our noble could have some sort of dice pool for his upper-class contacts, our scientist for her academia contacts etc.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9846189, member: 7025508"] It is not a huge issue in practice, only a mild annoyance. Mostly it is now just the GM deferring to the player on this, to avoid bogging down the game, though discussions still happen sometimes. Which is fine, but sometimes I feel it diminishes the point of different skills. And like I said, as a GM I would just houserule the skill list completely and reassert the GM final-say on the matter. But I also fully understand why our GM is not doing this as this is their first campaign using this system. I still do not understand why it is designed this way though. Like most of the design decision in this game I get. Sometimes they might not be the ones I would make, but I see the value which they add. For this I don't. BTW, and somewhat unrelatedly, one thing I am rather surprised this game lacks is some sort of circles/contacts/etc dice mechanic. I think it would benefit from it. Like you have that one ally you choose at character creation and you have background and stuff, but I think some of this could be gamified a bit more. Like for my low-class underground criminal junkie character I would like to have some sort of dice pools to represent his criminal and street contacts that could be rolled when seeking information or other aid from them. Similarly our noble could have some sort of dice pool for his upper-class contacts, our scientist for her academia contacts etc. [/QUOTE]
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