Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 9847278" data-attributes="member: 6993955"><p>D&D and other dungeonesque games are an interesting use case. If we look at D&D or most OSR games and posited a well-developed city setting, like that of Blades with lots of strong theme and strong factions, I think that you could probably run a very similar game in a very similar way. Cities are over-populated by possibility compared to wilderness exploration or dungeon crawling. The factions, populace, and all the other elements are always right there for the taking in a way that makes wonderful sense. I think that makes it much easier for Blades to run the way it does. </p><p></p><p>Dungeons and the wilderness by comparison are much emptier of possible game elements. You can still make great use of factions of course, but the setting is fundamentally different. In D&D and OSR games both of these are seen as empty in a way the city is not. You can describe the wilderness, or the dungeon, in evocative terms of course but that detail doesn't jump up and do work like the game elements in a city do. I think the GM here has far less options that work as consequences that also don't (eventually) stretch verisimilitude. D&D has always seen the wilderness especially as 'empty' in a way that a city is not. The game elements, rather than making up the fabric of the setting itself, are foes and hazards that appear to challenge the group. That is a very different situation, and I think Blades would have to work awfully hard to do it as well as a good map and key OSR hexcrawl does.</p><p></p><p>I think that for the topic at hand that there is one real difference between these two cases. In Blades the players are aware of almost all the setting elements in the book (generally speaking) - all the wards, the inhabitants, the factions, much of the conflict and I think that Blades works in part by leveraging this player awareness. A big chunk of what frames the inclusion of a new element on a failed roll is all of these things that the players already know about and which thus help explain and contextualize that new element. That, plus the over-populated possibilities of the city generally, make Blades work very well. </p><p></p><p>Dungeon and wilderness games by comparison (generally speaking) posit a much larger set of unknowns and a <strong>much</strong> smaller set of knowns than Blades does with the city of Doskvol. This makes the inclusion of new elements on a failed roll a lot more complicated, both for the GM and the players. The GM has fewer fictional handholds to frame its introduction and the players have a much flimsier understanding of the setting at hand with which to contextualize those new elements.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9847278, member: 6993955"] D&D and other dungeonesque games are an interesting use case. If we look at D&D or most OSR games and posited a well-developed city setting, like that of Blades with lots of strong theme and strong factions, I think that you could probably run a very similar game in a very similar way. Cities are over-populated by possibility compared to wilderness exploration or dungeon crawling. The factions, populace, and all the other elements are always right there for the taking in a way that makes wonderful sense. I think that makes it much easier for Blades to run the way it does. Dungeons and the wilderness by comparison are much emptier of possible game elements. You can still make great use of factions of course, but the setting is fundamentally different. In D&D and OSR games both of these are seen as empty in a way the city is not. You can describe the wilderness, or the dungeon, in evocative terms of course but that detail doesn't jump up and do work like the game elements in a city do. I think the GM here has far less options that work as consequences that also don't (eventually) stretch verisimilitude. D&D has always seen the wilderness especially as 'empty' in a way that a city is not. The game elements, rather than making up the fabric of the setting itself, are foes and hazards that appear to challenge the group. That is a very different situation, and I think Blades would have to work awfully hard to do it as well as a good map and key OSR hexcrawl does. I think that for the topic at hand that there is one real difference between these two cases. In Blades the players are aware of almost all the setting elements in the book (generally speaking) - all the wards, the inhabitants, the factions, much of the conflict and I think that Blades works in part by leveraging this player awareness. A big chunk of what frames the inclusion of a new element on a failed roll is all of these things that the players already know about and which thus help explain and contextualize that new element. That, plus the over-populated possibilities of the city generally, make Blades work very well. Dungeon and wilderness games by comparison (generally speaking) posit a much larger set of unknowns and a [B]much[/B] smaller set of knowns than Blades does with the city of Doskvol. This makes the inclusion of new elements on a failed roll a lot more complicated, both for the GM and the players. The GM has fewer fictional handholds to frame its introduction and the players have a much flimsier understanding of the setting at hand with which to contextualize those new elements. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
Top