Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9847412" data-attributes="member: 7044099"><p>I'm not sure what you mean here re: "attentive to consequences and currency." </p><p></p><p></p><p></p><p>The way I've worked around this is to have strong player-goals that we're driving play towards. Then when I frame a situation out, the players can make action statements that push the scene towards what they're looking for, and when I need to set stakes I do so before a roll and we reframe after.</p><p></p><p>I ran low prep/myth (but not no-myth, I need some scaffolding to hang my GM hat on and get excited about or I fizzle out) Tales of the Valiant like that - using a Skill Challenge structure to frame out the conflicts en-route to goals. Worked great: obtained players goals; framed scenes; roll dice; resolved. </p><p></p><p>Risks were framed before any rolls were made as well. No "causality" issues, because we simply weren't doing stuff like "I roll perception to see if there's a trap" but instead me going like, "yeah, you see a chest right where you were told it would be - surely the Gem of Zulimar you're seeking is in there! But there's a fiendish set of runes all about, clearly some sort of trap. What do you do?"</p></blockquote><p></p>
[QUOTE="zakael19, post: 9847412, member: 7044099"] I'm not sure what you mean here re: "attentive to consequences and currency." The way I've worked around this is to have strong player-goals that we're driving play towards. Then when I frame a situation out, the players can make action statements that push the scene towards what they're looking for, and when I need to set stakes I do so before a roll and we reframe after. I ran low prep/myth (but not no-myth, I need some scaffolding to hang my GM hat on and get excited about or I fizzle out) Tales of the Valiant like that - using a Skill Challenge structure to frame out the conflicts en-route to goals. Worked great: obtained players goals; framed scenes; roll dice; resolved. Risks were framed before any rolls were made as well. No "causality" issues, because we simply weren't doing stuff like "I roll perception to see if there's a trap" but instead me going like, "yeah, you see a chest right where you were told it would be - surely the Gem of Zulimar you're seeking is in there! But there's a fiendish set of runes all about, clearly some sort of trap. What do you do?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
Top