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Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="zakael19" data-source="post: 9851382" data-attributes="member: 7044099"><p>A quick(ish!) example of how this plays out. First score of my BITD game, a crew of Radicals. We've established that they want to do a smash&grab at a prominent industrialist's house who's been funding strikebreaking. Goal: loot his safe to fund future operations, send a message by burning the place to the ground.</p><p></p><p>Approach: ...Subtle? Deception? I forget the exact thing, detail was the Spider finding out about a furniture delivery they could waylay and pretend to be while the master of the house is out - but they know their kid will be home. 6 on the roll, so we went right to entering the house; past the guard at the gate.</p><p></p><p>-> Gather Info roll to establish how they want to proceed, decide to brazen it out.</p><p>-> Obstacle, servants door opens and they need to get inside. Talked their way in via some deception stuff (Sway maybe?)</p><p>-> They want to warn the help, Gather Info roll to peek in the kitchen and see if there's any Skovlan staff. There is, they want to quietly warn them to be prepared to fleet.</p><p>-> Obstacle, the servant might sound the alarm! Bypassed by leaning on shared nationality and revenge against the bosses.</p><p>-> I think another Gather Info here to see what sort of non-servants they'd have to worry about? Ran into the butler, made their apologies.</p><p>-> Taking the delivery upstairs to the bedroom, one person starts to unpack demolition stuff to get into the locked study without bothering with the warded door.</p><p>-> Obstacle, butler ascends the stairs and starts poking around (lured him in, used some sort of chloroform type stuff?)</p><p>-> Broke through the wall, Slide goes off to find the kid and his nanny.</p><p>-> Obstacle, previously mentioned terrifyingly huge nanny ("can I get your number?"). Failed roll, he gets tossed out the window.</p><p>->Obstacle in the safe room, a ghost-ward around the safe + an alarm to the local Bluecoat station (Whisper did something with the warding, Leech got the safe open).</p><p>-> Set the firebomb, write the message on teh butler's body and get them outside.</p><p>-> Obstacle, the nanny jumping down child in her arms, and coming towards them ready to kick ass and take names (I think the Whisper summoned in a ghost to terrify her or something?)</p><p></p><p>Flee into the night, teh fire raging behind them.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9851382, member: 7044099"] A quick(ish!) example of how this plays out. First score of my BITD game, a crew of Radicals. We've established that they want to do a smash&grab at a prominent industrialist's house who's been funding strikebreaking. Goal: loot his safe to fund future operations, send a message by burning the place to the ground. Approach: ...Subtle? Deception? I forget the exact thing, detail was the Spider finding out about a furniture delivery they could waylay and pretend to be while the master of the house is out - but they know their kid will be home. 6 on the roll, so we went right to entering the house; past the guard at the gate. -> Gather Info roll to establish how they want to proceed, decide to brazen it out. -> Obstacle, servants door opens and they need to get inside. Talked their way in via some deception stuff (Sway maybe?) -> They want to warn the help, Gather Info roll to peek in the kitchen and see if there's any Skovlan staff. There is, they want to quietly warn them to be prepared to fleet. -> Obstacle, the servant might sound the alarm! Bypassed by leaning on shared nationality and revenge against the bosses. -> I think another Gather Info here to see what sort of non-servants they'd have to worry about? Ran into the butler, made their apologies. -> Taking the delivery upstairs to the bedroom, one person starts to unpack demolition stuff to get into the locked study without bothering with the warded door. -> Obstacle, butler ascends the stairs and starts poking around (lured him in, used some sort of chloroform type stuff?) -> Broke through the wall, Slide goes off to find the kid and his nanny. -> Obstacle, previously mentioned terrifyingly huge nanny ("can I get your number?"). Failed roll, he gets tossed out the window. ->Obstacle in the safe room, a ghost-ward around the safe + an alarm to the local Bluecoat station (Whisper did something with the warding, Leech got the safe open). -> Set the firebomb, write the message on teh butler's body and get them outside. -> Obstacle, the nanny jumping down child in her arms, and coming towards them ready to kick ass and take names (I think the Whisper summoned in a ghost to terrify her or something?) Flee into the night, teh fire raging behind them. [/QUOTE]
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