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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Crimson Longinus" data-source="post: 9851845" data-attributes="member: 7025508"><p>In D&D we need to understand what the fictional situation is before we can decide whether a skill roll is even needed, what skill to use, what the DC is and what the success and failure mean. And same (or similar) is true for basically every RPG. I just do not get what you think you are descibing here that is somehow novel or different. </p><p></p><p>What most games do not have however is rigid stucture what the play must follow. There is no fictional reson why certain things must be done in certain order or in certain phases, why after every score some bad stuff happens via entanglement or even why that psecific bad thing happens. This is opposite of any normal understanding of the fiction coming first. </p><p></p><p></p><p></p><p>I have not tried the threat roll, and I feel I don't quite understand how they are asupposed to work. It might be be better. And yes, the mixed successes are a bit tricky so a mechnic that avoids them certainly has something going for it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9851845, member: 7025508"] In D&D we need to understand what the fictional situation is before we can decide whether a skill roll is even needed, what skill to use, what the DC is and what the success and failure mean. And same (or similar) is true for basically every RPG. I just do not get what you think you are descibing here that is somehow novel or different. What most games do not have however is rigid stucture what the play must follow. There is no fictional reson why certain things must be done in certain order or in certain phases, why after every score some bad stuff happens via entanglement or even why that psecific bad thing happens. This is opposite of any normal understanding of the fiction coming first. I have not tried the threat roll, and I feel I don't quite understand how they are asupposed to work. It might be be better. And yes, the mixed successes are a bit tricky so a mechnic that avoids them certainly has something going for it. [/QUOTE]
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Let's talk about "plot", "story", and "play to find out."
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