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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Crimson Longinus" data-source="post: 9851867" data-attributes="member: 7025508"><p>The entanglements are pre-defined troubles and by the rules come as they are. Which is actually something that has bugged me from time to time. They sometimes offer a choice between two ways for the crew to react (like choosing between paying money or losing reputation etc.) but sometimes it seems that given the fictional situation there could be other ways to handle it.</p><p></p><p>However, the rules actually say:</p><p><em>"If you want the entanglements to be a momentary problem for the crew, stick to the suggested methods to resolve them, and move on to the next part of downtime. If you want to dive in and explore the entanglement in detail, set the scene and play out the event in full, following the actions and consequences where they lead."</em></p><p></p><p>So the option to play them in more detail instead of sticking to the predefined choices is mentioned. I need to point out this to our GM, as we've never done that and I think it would be better if we did. (Like we have sometimes played them as full scenes, but the mechanical consequences were always limited to those in the book.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9851867, member: 7025508"] The entanglements are pre-defined troubles and by the rules come as they are. Which is actually something that has bugged me from time to time. They sometimes offer a choice between two ways for the crew to react (like choosing between paying money or losing reputation etc.) but sometimes it seems that given the fictional situation there could be other ways to handle it. However, the rules actually say: [I]"If you want the entanglements to be a momentary problem for the crew, stick to the suggested methods to resolve them, and move on to the next part of downtime. If you want to dive in and explore the entanglement in detail, set the scene and play out the event in full, following the actions and consequences where they lead."[/I] So the option to play them in more detail instead of sticking to the predefined choices is mentioned. I need to point out this to our GM, as we've never done that and I think it would be better if we did. (Like we have sometimes played them as full scenes, but the mechanical consequences were always limited to those in the book.) [/QUOTE]
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Let's talk about "plot", "story", and "play to find out."
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