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Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Old Fezziwig" data-source="post: 9852237" data-attributes="member: 59"><p>At least as a player, I tend to see Clocks as a way to focus my decision-making. Does my little dude prefer this risk or that one? I tend to feel the same way about Entanglements. If I'm not particularly bothered about an Entanglement's consequences, I'll pay the mechanical cost and be done with it (e.g., in our current game, we had an Entanglement with the Bluecoats, but we were at +3 with them and the cost was loss of standing; we had it to burn so we ignored it). Similarly, we had a Clock running about another criminal running off with some electroplasmic tech from Gaddoc Rail station which was worth significant coin. We ended up letting her (and it) go because we had other fish to fry.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9852237, member: 59"] At least as a player, I tend to see Clocks as a way to focus my decision-making. Does my little dude prefer this risk or that one? I tend to feel the same way about Entanglements. If I'm not particularly bothered about an Entanglement's consequences, I'll pay the mechanical cost and be done with it (e.g., in our current game, we had an Entanglement with the Bluecoats, but we were at +3 with them and the cost was loss of standing; we had it to burn so we ignored it). Similarly, we had a Clock running about another criminal running off with some electroplasmic tech from Gaddoc Rail station which was worth significant coin. We ended up letting her (and it) go because we had other fish to fry. [/QUOTE]
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