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<blockquote data-quote="zakael19" data-source="post: 9852315" data-attributes="member: 7044099"><p>I was focused on the Dice probability side of my comments, not the fictional side (effect). If you’re arguing that lower effect means maybe more dice rolls or something, sure; although it probably actually means more expenditure of resources in the form of Loadout or Stress to get the Effect where the player wants for the Risk they’re about to face with dice. The probability of success on a roll is within the player’s hands entirely (the Action determines the base dice pool, the player has Say there; they have resources to boost the pool via various ways). The GM’s say is entirely on “what will this dice roll get you.”</p><p></p><p>The GM doesn’t affect probability*, they affect outcome / reward. I’m trying to draw a contrast with a a game where the GM goes “ok yeah, give me a X roll” and may or may not tell you what the DC or equivalent is; and often won’t tell you what you’re risking (position) or will get (effect).</p><p></p><p>*ok, so technically you can bring Harm in which might result in a smaller dice pool if we agree that say having a broken arm means you’re going to be a lot less effective at trying to fight or whatever.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9852315, member: 7044099"] I was focused on the Dice probability side of my comments, not the fictional side (effect). If you’re arguing that lower effect means maybe more dice rolls or something, sure; although it probably actually means more expenditure of resources in the form of Loadout or Stress to get the Effect where the player wants for the Risk they’re about to face with dice. The probability of success on a roll is within the player’s hands entirely (the Action determines the base dice pool, the player has Say there; they have resources to boost the pool via various ways). The GM’s say is entirely on “what will this dice roll get you.” The GM doesn’t affect probability*, they affect outcome / reward. I’m trying to draw a contrast with a a game where the GM goes “ok yeah, give me a X roll” and may or may not tell you what the DC or equivalent is; and often won’t tell you what you’re risking (position) or will get (effect). *ok, so technically you can bring Harm in which might result in a smaller dice pool if we agree that say having a broken arm means you’re going to be a lot less effective at trying to fight or whatever. [/QUOTE]
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