Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9852913" data-attributes="member: 6785785"><p>I expect you’re likely assuming the worst to bolster your argument. I mean… what we’re talking about is a pretty essential human ability and has been key to our survival as a race. </p><p></p><p>And then on top of that, Blades in the Dark does assume a greater degree of intuition for the characters. They are expected to he competent and capable scoundrels. They are nit average joes or run if the mill people. If that was the case, they wouldn’t be scoundrels. </p><p></p><p></p><p> </p><p>I never understand this argument. If the purpose of the narration is to provide an accurate summary of the situation… if the goal is understanding… then why argue against something that helps that? </p><p></p><p>Also, no matter how good the narration, it will NEVER equal the experience of actually being there. That’s an impossibility. So personally, I find that clocks and similar game elements actually help me as a player feel as informed as the character would be. </p><p></p><p>To address your A and B. On A… I don’t see how it’s an unnecessary out of character stress. It correlates to what’s happening in the fiction. </p><p></p><p>As for B, again, I think your take on what’s believable is off. Competent people have feelings about progressing situations. They have hunches and instincts and all kinds of sensory input that may inform them. I don’t think it’s unbelievable at all. </p><p></p><p></p><p></p><p>Yeah, again… I think what you’re describing is your game specifically, and not Blades in the Dark generally. That’s based on my personal experience and also those of many other people, some of whom have also been replying to you in this thread. </p><p></p><p>I think you’ve made your decision and so I expect I’ll stop commenting on this. All I’ll add is that if you put half as much energy into listening a bit and trying to get what people are saying… if you tried to make what they say work instead of trying to prove that it doesn’t… I expect your game would improve. But for whatever reason, that doesn’t seem to be what you want.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9852913, member: 6785785"] I expect you’re likely assuming the worst to bolster your argument. I mean… what we’re talking about is a pretty essential human ability and has been key to our survival as a race. And then on top of that, Blades in the Dark does assume a greater degree of intuition for the characters. They are expected to he competent and capable scoundrels. They are nit average joes or run if the mill people. If that was the case, they wouldn’t be scoundrels. I never understand this argument. If the purpose of the narration is to provide an accurate summary of the situation… if the goal is understanding… then why argue against something that helps that? Also, no matter how good the narration, it will NEVER equal the experience of actually being there. That’s an impossibility. So personally, I find that clocks and similar game elements actually help me as a player feel as informed as the character would be. To address your A and B. On A… I don’t see how it’s an unnecessary out of character stress. It correlates to what’s happening in the fiction. As for B, again, I think your take on what’s believable is off. Competent people have feelings about progressing situations. They have hunches and instincts and all kinds of sensory input that may inform them. I don’t think it’s unbelievable at all. Yeah, again… I think what you’re describing is your game specifically, and not Blades in the Dark generally. That’s based on my personal experience and also those of many other people, some of whom have also been replying to you in this thread. I think you’ve made your decision and so I expect I’ll stop commenting on this. All I’ll add is that if you put half as much energy into listening a bit and trying to get what people are saying… if you tried to make what they say work instead of trying to prove that it doesn’t… I expect your game would improve. But for whatever reason, that doesn’t seem to be what you want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
Top