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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="zakael19" data-source="post: 9853225" data-attributes="member: 7044099"><p>And we're back at this again.</p><p></p><p>My very last response on it:</p><p></p><p>We simply do not engage <em>mechanics first</em> at my table. We take fiction, figure out what it means in the mechanics, and go forward. If it's downtime, we start with how you're indulging your vice; if it's the objective of something we're tracking with a clock we talk about what your character is doing to achieve the objective (not 'tick a clock'); if it's recovery we talk about the doctor you go see; & etc.</p><p></p><p>I simply refuse, as the GM, to allow anything less than interesting and good fiction to occur at all times - even if it's zoomed out and some back and forth questions, it's about the fiction! </p><p></p><p>We've wrapped up a score and are in downtime, I ask Annabelle what she's going to do for her first DT action and she goes "hmm, I think what Annabelle is doing after like, taking a breather and stuff is trying to work on that Transcendent Beacon some more!" and I'll be like "cool, are you like engaging with Aodhan on that for his expertise, or just going it alone?" and she's like "no I think Annabelle is just going to retreat into her room and dig into some texts she had pulled up earlier" and I'll be like "cool, like about diagrams, or wiring or something?" and she's like "oh! no, it's some old textbooks from her monastery - techniques on how to channel energy through intimate objects"</p><p></p><p>And now we have a nice visual of Annabelle kicked out on her bed with a steaming cup of tea, idly scrolling through old texts on her smartslate and we roll some dice and mark down an Asset or progress the clock towards one.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9853225, member: 7044099"] And we're back at this again. My very last response on it: We simply do not engage [I]mechanics first[/I] at my table. We take fiction, figure out what it means in the mechanics, and go forward. If it's downtime, we start with how you're indulging your vice; if it's the objective of something we're tracking with a clock we talk about what your character is doing to achieve the objective (not 'tick a clock'); if it's recovery we talk about the doctor you go see; & etc. I simply refuse, as the GM, to allow anything less than interesting and good fiction to occur at all times - even if it's zoomed out and some back and forth questions, it's about the fiction! We've wrapped up a score and are in downtime, I ask Annabelle what she's going to do for her first DT action and she goes "hmm, I think what Annabelle is doing after like, taking a breather and stuff is trying to work on that Transcendent Beacon some more!" and I'll be like "cool, are you like engaging with Aodhan on that for his expertise, or just going it alone?" and she's like "no I think Annabelle is just going to retreat into her room and dig into some texts she had pulled up earlier" and I'll be like "cool, like about diagrams, or wiring or something?" and she's like "oh! no, it's some old textbooks from her monastery - techniques on how to channel energy through intimate objects" And now we have a nice visual of Annabelle kicked out on her bed with a steaming cup of tea, idly scrolling through old texts on her smartslate and we roll some dice and mark down an Asset or progress the clock towards one. [/QUOTE]
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Community
General Tabletop Discussion
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Let's talk about "plot", "story", and "play to find out."
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