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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="hawkeyefan" data-source="post: 9853398" data-attributes="member: 6785785"><p>But why wouldn't this just be a little extra effort that they put into something? Seriously, I don't see the reason you're dividing these things up so much. </p><p></p><p></p><p></p><p>Well, it wasn't just that. It was more about how your group seems to be halting play to constantly angle for using their best Action Rating rather than simply accepting that even when they have zero dots in an Action, with the cost of 2 Stress they can get an extra die, giving themselves a 50% chance at success. There are already resources to be used without also constantly pushing to use your best Action Rating. </p><p></p><p>Your group should have a discussion about the Actions and how they're used and also discuss player best practices together as a group. </p><p></p><p></p><p></p><p>Yes, they're a gamey abstraction. We're playing a game. Players thinking in terms of rules is not an issue in any way. They are players. They are playing a game. </p><p></p><p>I mean, if this is an issue for you, then I'm not sure if RPGs are the best choice to play. </p><p></p><p></p><p></p><p>So what? It's a game. Why fight that? The game elements that the players deal with are representative of things in the fictional world. The characters are not engaging with the game mechanics. </p><p></p><p>I simply don't understand this issue. </p><p></p><p></p><p></p><p>Yes, and I think this is a weak argument and simply restating it makes it no stronger. I've already explained why and we're now going in circles again. </p><p></p><p>I get it... you've made up your mind. </p><p></p><p></p><p></p><p>I don't think you've explained it well. Or explained why it's true for these game mechanics and not others. But I don't think we can get past the different way we seem to approach play... so we'll just have to agree to disagree.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9853398, member: 6785785"] But why wouldn't this just be a little extra effort that they put into something? Seriously, I don't see the reason you're dividing these things up so much. Well, it wasn't just that. It was more about how your group seems to be halting play to constantly angle for using their best Action Rating rather than simply accepting that even when they have zero dots in an Action, with the cost of 2 Stress they can get an extra die, giving themselves a 50% chance at success. There are already resources to be used without also constantly pushing to use your best Action Rating. Your group should have a discussion about the Actions and how they're used and also discuss player best practices together as a group. Yes, they're a gamey abstraction. We're playing a game. Players thinking in terms of rules is not an issue in any way. They are players. They are playing a game. I mean, if this is an issue for you, then I'm not sure if RPGs are the best choice to play. So what? It's a game. Why fight that? The game elements that the players deal with are representative of things in the fictional world. The characters are not engaging with the game mechanics. I simply don't understand this issue. Yes, and I think this is a weak argument and simply restating it makes it no stronger. I've already explained why and we're now going in circles again. I get it... you've made up your mind. I don't think you've explained it well. Or explained why it's true for these game mechanics and not others. But I don't think we can get past the different way we seem to approach play... so we'll just have to agree to disagree. [/QUOTE]
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