Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 9853493" data-attributes="member: 6993955"><p>I don't think is quite accurate. 5E players min-max all the time by trying to shade play in the direction of their best skills and then it's up the GM to decide when and how to push back via penalties or outright denial. They also advantage fish pretty constantly. They don't need additional transparency to hunt for mechanical bonuses as the important mechanics are already player facing.</p><p></p><p>You've missed the part of the Blades procedure where the player can decide to trade position of effect (or vice versa), perhaps contained in your use of 'clarify'. That's a really important mechanical moment in the system that proceeds a decision to try another action. You also mayb be underselling the extent to which even rough familiarity gives the players a very solid base on which to base expectations of what P/E will be as they know what the various specific factors are just like the GM does. I'm, not really arguing with you here as I am pointing out some additional decision points.</p><p></p><p>I do think that the transparency (and mechanical nuance) is a very important element of FitD. It's certainly one of the main reasons I like the design so much.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9853493, member: 6993955"] I don't think is quite accurate. 5E players min-max all the time by trying to shade play in the direction of their best skills and then it's up the GM to decide when and how to push back via penalties or outright denial. They also advantage fish pretty constantly. They don't need additional transparency to hunt for mechanical bonuses as the important mechanics are already player facing. You've missed the part of the Blades procedure where the player can decide to trade position of effect (or vice versa), perhaps contained in your use of 'clarify'. That's a really important mechanical moment in the system that proceeds a decision to try another action. You also mayb be underselling the extent to which even rough familiarity gives the players a very solid base on which to base expectations of what P/E will be as they know what the various specific factors are just like the GM does. I'm, not really arguing with you here as I am pointing out some additional decision points. I do think that the transparency (and mechanical nuance) is a very important element of FitD. It's certainly one of the main reasons I like the design so much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
Top