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Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="soviet" data-source="post: 9853523" data-attributes="member: 6925338"><p>I don't think what you're asking for is possible. Note that I didn't respond to a vague assertion of 'fiction first'. I responded to your specific assertions about aligning the decision making process of the player and the character, not abstracting the game world, and not </p><p></p><p>So best case scenario I am a player in D&D engaged in a situation of social interaction or exploration. There is a question of to what extent I can just say what my character says, or describe what my character does, and what importance that has to resolution compared to the dice roll, but let's leave that for a second. </p><p></p><ul> <li data-xf-list-type="ul">There are a lot of sensory, biological, and social inputs into my character's decision making that I am not privy to. I by contrast have a bird's eye view of the situation gated by another person's description and understanding of the situation.</li> </ul><p></p><ul> <li data-xf-list-type="ul">I bring to this situation an understanding that I am playing a game and that there is some expectation that the GM has designed this situation to be gameable or winnable in some way, and that success or failure can have an impact on events going forward because of that conscious design. </li> </ul><p></p><ul> <li data-xf-list-type="ul">When we roll the dice I have to decide whether to spend an Inspiration, whether I or another character casts blessing on me, whether I use a short rest or long rest ability that might help me, what my (precisely known) skill modifiers are and therefore which approach is best, or whether I am even the right character to be attempting this. </li> </ul><p></p><ul> <li data-xf-list-type="ul">When we roll the dice I also have to consider to at least some extent what my remaining hit points and spell/ability slots are, if this thing goes south (and although IRL we also have some element of this, we do not know we have exactly 23 HP and 2 short rest powers left)</li> </ul></blockquote><p></p>
[QUOTE="soviet, post: 9853523, member: 6925338"] I don't think what you're asking for is possible. Note that I didn't respond to a vague assertion of 'fiction first'. I responded to your specific assertions about aligning the decision making process of the player and the character, not abstracting the game world, and not So best case scenario I am a player in D&D engaged in a situation of social interaction or exploration. There is a question of to what extent I can just say what my character says, or describe what my character does, and what importance that has to resolution compared to the dice roll, but let's leave that for a second. [LIST] [*]There are a lot of sensory, biological, and social inputs into my character's decision making that I am not privy to. I by contrast have a bird's eye view of the situation gated by another person's description and understanding of the situation. [/LIST] [LIST] [*]I bring to this situation an understanding that I am playing a game and that there is some expectation that the GM has designed this situation to be gameable or winnable in some way, and that success or failure can have an impact on events going forward because of that conscious design. [/LIST] [LIST] [*]When we roll the dice I have to decide whether to spend an Inspiration, whether I or another character casts blessing on me, whether I use a short rest or long rest ability that might help me, what my (precisely known) skill modifiers are and therefore which approach is best, or whether I am even the right character to be attempting this. [/LIST] [LIST] [*]When we roll the dice I also have to consider to at least some extent what my remaining hit points and spell/ability slots are, if this thing goes south (and although IRL we also have some element of this, we do not know we have exactly 23 HP and 2 short rest powers left) [/LIST] [/QUOTE]
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