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General Tabletop Discussion
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Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Lanefan" data-source="post: 9855134" data-attributes="member: 29398"><p>Can't speak for anyone else there in terms of their prior experience, if any, with 4e. For my part, I already had some of the prerelease material plus the first round of core books, and wanted to hear what these guys had to say about why they designed what they did and where things were going next. Genuinely curious.</p><p></p><p>I was not alone in being quite put off by their "every edition before this is [bleep]" approach, which I'd heard about previously but had taken to be overblown paranoia until I met it firsthand. And it was - or turned into - very much a marketing session; they were far more keen on promoting and selling the game to us than on explaining what thought processes lay behind its design.</p><p></p><p>In hindsight I wish I'd taped or video'ed the session, but oh well.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9855134, member: 29398"] Can't speak for anyone else there in terms of their prior experience, if any, with 4e. For my part, I already had some of the prerelease material plus the first round of core books, and wanted to hear what these guys had to say about why they designed what they did and where things were going next. Genuinely curious. I was not alone in being quite put off by their "every edition before this is [bleep]" approach, which I'd heard about previously but had taken to be overblown paranoia until I met it firsthand. And it was - or turned into - very much a marketing session; they were far more keen on promoting and selling the game to us than on explaining what thought processes lay behind its design. In hindsight I wish I'd taped or video'ed the session, but oh well. [/QUOTE]
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Let's talk about "plot", "story", and "play to find out."
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