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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="zakael19" data-source="post: 9867102" data-attributes="member: 7044099"><p>The GM is assessing the cost of doing the thing that's worn you down between when you starting planning for the score and the current moment. The flashback is generally within the bounds of "since our last downtime," and it's pretty trivial for me to look at the game and go "yeah, that's measuring the fact that a) I've already put some hard work in and b) Im now in this moment when the entire crew is relying on me <em>really hoping it worked."</em></p><p></p><p>Cause that's the actual fiction of a flashback, right? IT's saying "dont worry guys, I already bribed the guard/arraigned for delivery/etc" in answer to a fronted obstacle, and your character is praying to the dead gods their confidence here is true. I dont know about you, but when I've been in situations like that there's been a fair bit of stress on my mind!</p><p></p><p>Again, if something that has a fairly solid diegetic connection to human experience like "reflecting how hard it is to be on edge and push yourself beyond limits" is a metacurrency then, like, dang near everything in games is?</p></blockquote><p></p>
[QUOTE="zakael19, post: 9867102, member: 7044099"] The GM is assessing the cost of doing the thing that's worn you down between when you starting planning for the score and the current moment. The flashback is generally within the bounds of "since our last downtime," and it's pretty trivial for me to look at the game and go "yeah, that's measuring the fact that a) I've already put some hard work in and b) Im now in this moment when the entire crew is relying on me [I]really hoping it worked."[/I] Cause that's the actual fiction of a flashback, right? IT's saying "dont worry guys, I already bribed the guard/arraigned for delivery/etc" in answer to a fronted obstacle, and your character is praying to the dead gods their confidence here is true. I dont know about you, but when I've been in situations like that there's been a fair bit of stress on my mind! Again, if something that has a fairly solid diegetic connection to human experience like "reflecting how hard it is to be on edge and push yourself beyond limits" is a metacurrency then, like, dang near everything in games is? [/QUOTE]
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Community
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Let's talk about "plot", "story", and "play to find out."
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