Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9875993" data-attributes="member: 6779310"><p>Some other games where that kind of incompatibility is present:</p><p></p><p>Traveller: The New Era was a different engine (well, distantly related engine to be totally pedantic) from Classic Traveller and MegaTraveller. T4 is a redesign from first principles of Classic, but was as incompatible with CT/MT as it was from TNE (its immediate predecessor).</p><p></p><p><em><u>Gamma World</u></em> used the Marvel Super Heroes color table engine for one edition, an AD&D derivative for several, and was itself a merely semi-compatible follow-on to <em><u>Metamorphosis Alpha</u></em>. Then there's the D&D 4e version of it. And the completely-a-port <em><u>Metamorphosis Alpha to Omega</u></em> (Amazing Engine).</p><p></p><p>Arrowflight - 1st ed was a d6 count successes dice pool; 2nd is a 2d6 ≤ stat+skill; 3rd is supposedly also the 2d6 version</p><p></p><p>And more GDW... Twilight 2000 1e was a 3 difficulty percentile system (1d100≤ skill × diffMod), using 3d6 stats; Twilight 2000 2.0e was a 1d10 system with 2d6 stats and the same 3 difficulties (and a fourth for combat only) (1d10 ≤ skill × Diffmod); Twilight 2000 2.2e looks just like 2.0 unless you read in detail, and is 1d20 with 5 difficulties (1d20 ≤ (stat+Skill)×diffmod), T2013 (aka T2k 3.0) was skill d20's; T2K 4e is Year Zero Engine Step Die version (atts d6/d8/d10/d12, skills same, count successes.) They're the same only in name and setting conceits; 2.0 and 2.2 use the same char gen and mostly the same combat (except autofire).</p><p></p><p>And that's not counting games licensing non-gaming IP...</p><p></p><p>Dragonlance - AD&D for the 1st edition; The SAGA System (not to be confused with SWSE) doing Card Based play in DL5A, then a d20 port of some description that I didn't bother with.</p><p></p><p>Marvel: 3 color-table versions (MSH, Revised MSH, MSH Advanced Set), SAGA System (as DL5A, but actually changes the core mechanics a good bit, and different deck even), The Marvel Universe edition, and now the System 616 Marvel Multiverse using a 3d6 engine.</p><p></p><p>Star Wars had 3 WEG editions (1.0, 2.0 2.1 aka 2R&E) with some notable differences). 3 d20 editions (d20 and d20 revised, then SWSE) with the third of those (SWSE) being essentially the prototype for D&D 4e... and much loved... plus one FFG edition which is now (due to Asmodee «bleep»ery) republished by Edge Studios.</p><p></p><p>Star Trek had 2 Fasa Editions... highly compatible those two; percentile attributes and percentile skills, lifepath char gen. Then the LUG version, wholly new system with different stat range (1-5 for PCs) and similar skill range (0-5), a different kind of lifepath char gen. Then the Decipher version (2d6 stats, 2d6 skill checks with skills in a 0-10 range and a stat mod), now Star Trek Adventures (2d20 to 5d20 < Stat+skill) with yet another different lifepath system, and an optional point build and even build-in-play.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9875993, member: 6779310"] Some other games where that kind of incompatibility is present: Traveller: The New Era was a different engine (well, distantly related engine to be totally pedantic) from Classic Traveller and MegaTraveller. T4 is a redesign from first principles of Classic, but was as incompatible with CT/MT as it was from TNE (its immediate predecessor). [I][U]Gamma World[/U][/I] used the Marvel Super Heroes color table engine for one edition, an AD&D derivative for several, and was itself a merely semi-compatible follow-on to [I][U]Metamorphosis Alpha[/U][/I]. Then there's the D&D 4e version of it. And the completely-a-port [I][U]Metamorphosis Alpha to Omega[/U][/I] (Amazing Engine). Arrowflight - 1st ed was a d6 count successes dice pool; 2nd is a 2d6 ≤ stat+skill; 3rd is supposedly also the 2d6 version And more GDW... Twilight 2000 1e was a 3 difficulty percentile system (1d100≤ skill × diffMod), using 3d6 stats; Twilight 2000 2.0e was a 1d10 system with 2d6 stats and the same 3 difficulties (and a fourth for combat only) (1d10 ≤ skill × Diffmod); Twilight 2000 2.2e looks just like 2.0 unless you read in detail, and is 1d20 with 5 difficulties (1d20 ≤ (stat+Skill)×diffmod), T2013 (aka T2k 3.0) was skill d20's; T2K 4e is Year Zero Engine Step Die version (atts d6/d8/d10/d12, skills same, count successes.) They're the same only in name and setting conceits; 2.0 and 2.2 use the same char gen and mostly the same combat (except autofire). And that's not counting games licensing non-gaming IP... Dragonlance - AD&D for the 1st edition; The SAGA System (not to be confused with SWSE) doing Card Based play in DL5A, then a d20 port of some description that I didn't bother with. Marvel: 3 color-table versions (MSH, Revised MSH, MSH Advanced Set), SAGA System (as DL5A, but actually changes the core mechanics a good bit, and different deck even), The Marvel Universe edition, and now the System 616 Marvel Multiverse using a 3d6 engine. Star Wars had 3 WEG editions (1.0, 2.0 2.1 aka 2R&E) with some notable differences). 3 d20 editions (d20 and d20 revised, then SWSE) with the third of those (SWSE) being essentially the prototype for D&D 4e... and much loved... plus one FFG edition which is now (due to Asmodee «bleep»ery) republished by Edge Studios. Star Trek had 2 Fasa Editions... highly compatible those two; percentile attributes and percentile skills, lifepath char gen. Then the LUG version, wholly new system with different stat range (1-5 for PCs) and similar skill range (0-5), a different kind of lifepath char gen. Then the Decipher version (2d6 stats, 2d6 skill checks with skills in a 0-10 range and a stat mod), now Star Trek Adventures (2d20 to 5d20 < Stat+skill) with yet another different lifepath system, and an optional point build and even build-in-play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
Top