Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Randomness in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9508308" data-attributes="member: 467"><p>For my part, I don't just like randomness in play, but as a GM I need it. I feel like it is way too easy to lean on old tropes and well used ideas, and random stuff -from swingy combat to random encounters to totally random dungeon generation a la Shadowdark -- brings out the most creativity in me. I also agree with putting player agency in the same category. i don't know if it is definitionally "random" but it serves the same purposes in that is forces me to roll with unexpected results.</p><p></p><p>I do not worry too much about critical hits creating problems, though. Nor am I concerned about bad dice rolls killing pacing -- you just don't have failures cause stoppage. Do something else with that failure (and only ask for a roll if you mean it in the first place).</p><p></p><p>One place where I am ambivalent about randomness is character generation. if the players prefer something more certain like point buy or array or whatever, i am fine with that. When I play, I like to roll stats (and other elements, sometimes) just so the dice can inform me a little about who my character might be.</p><p></p><p>Weirdly, I am not a huge fan of expansive critical hit and flaw charts. I don't think they add much to the game and do in fact slow it down, generally speaking. that is for D&D-likes where hit points are the main thing, though. if I am playing a game with more narrative damage effects, random wound charts might be of some use.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9508308, member: 467"] For my part, I don't just like randomness in play, but as a GM I need it. I feel like it is way too easy to lean on old tropes and well used ideas, and random stuff -from swingy combat to random encounters to totally random dungeon generation a la Shadowdark -- brings out the most creativity in me. I also agree with putting player agency in the same category. i don't know if it is definitionally "random" but it serves the same purposes in that is forces me to roll with unexpected results. I do not worry too much about critical hits creating problems, though. Nor am I concerned about bad dice rolls killing pacing -- you just don't have failures cause stoppage. Do something else with that failure (and only ask for a roll if you mean it in the first place). One place where I am ambivalent about randomness is character generation. if the players prefer something more certain like point buy or array or whatever, i am fine with that. When I play, I like to roll stats (and other elements, sometimes) just so the dice can inform me a little about who my character might be. Weirdly, I am not a huge fan of expansive critical hit and flaw charts. I don't think they add much to the game and do in fact slow it down, generally speaking. that is for D&D-likes where hit points are the main thing, though. if I am playing a game with more narrative damage effects, random wound charts might be of some use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Randomness in RPGs
Top