Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's talk about Rope!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3298002" data-attributes="member: 4937"><p>I would say that the rules are for a single coil of relatively light rope - say 1/2". A 460 lb. test rope is probably closer to 1/4". We could get the h.p's, break DC's, and such by extrapolating on frankthedm's handy table, using the rule that doubling the width quadruples the test and h.p.'s of the rope. </p><p></p><p>Personally, I think that frankthedm's suggestion that a rope be broken at well below its normal test (5% chance of a DC 23 rope breaking with 460 lbs.) should only apply to old, worn, rope or to rope which is stressed (such as a falling weight).</p><p></p><p>Falling weights apply a force roughly five times thier weight to rope when they come to a stop, and because of the jerk, they should cause a break chance. Swinging weights apply a force roughly three times thier weight, and if this exceeds the ropes 'test' it should cause a break test. A rope which is being used to slowly lift a weight which is less than its test shouldn't have to make a break test unless the rope is old, dirty, worn, rotten, or defective.</p><p></p><p>To determine if a rope is in danger of breaking at below its test, you can make an appraise check against the ropes break DC. You may add +2 to your appraise check if you are trained in craft (rope) or +6 if you have at least 5 ranks in craft rope. You may also add +2 to your appraise check if you have at least 5 ranks of Use Rope (3.0 rules), or any profession which depends heavily on rope (sailor, teamster, etc.). Success indicates you realize that the rope is becoming dangerous to use, or that it is defective and should not be used/purchased at all. You may take 20 on the appraise check and spend 10 minutes checking the rope, and most professional rope users and climbers will do exactly that.</p><p></p><p>I personally prefer keeping Use Rope a skill. Tetsubo is right to point out that a person well tied up has a harder time breaking the rope. Presumably, when tying someone up, the better your check the better (more loops, whatever) you do tying them, allowing you to increase the DC of breaking out.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3298002, member: 4937"] I would say that the rules are for a single coil of relatively light rope - say 1/2". A 460 lb. test rope is probably closer to 1/4". We could get the h.p's, break DC's, and such by extrapolating on frankthedm's handy table, using the rule that doubling the width quadruples the test and h.p.'s of the rope. Personally, I think that frankthedm's suggestion that a rope be broken at well below its normal test (5% chance of a DC 23 rope breaking with 460 lbs.) should only apply to old, worn, rope or to rope which is stressed (such as a falling weight). Falling weights apply a force roughly five times thier weight to rope when they come to a stop, and because of the jerk, they should cause a break chance. Swinging weights apply a force roughly three times thier weight, and if this exceeds the ropes 'test' it should cause a break test. A rope which is being used to slowly lift a weight which is less than its test shouldn't have to make a break test unless the rope is old, dirty, worn, rotten, or defective. To determine if a rope is in danger of breaking at below its test, you can make an appraise check against the ropes break DC. You may add +2 to your appraise check if you are trained in craft (rope) or +6 if you have at least 5 ranks in craft rope. You may also add +2 to your appraise check if you have at least 5 ranks of Use Rope (3.0 rules), or any profession which depends heavily on rope (sailor, teamster, etc.). Success indicates you realize that the rope is becoming dangerous to use, or that it is defective and should not be used/purchased at all. You may take 20 on the appraise check and spend 10 minutes checking the rope, and most professional rope users and climbers will do exactly that. I personally prefer keeping Use Rope a skill. Tetsubo is right to point out that a person well tied up has a harder time breaking the rope. Presumably, when tying someone up, the better your check the better (more loops, whatever) you do tying them, allowing you to increase the DC of breaking out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's talk about Rope!
Top