Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About RPG Worldbuilding
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8325078" data-attributes="member: 42582"><p>I think it is helpful to consider whether worldbuilding is (1) <em>an element of play</em>, (2) <em>a resource for play</em>, or (3) <em>an activity that is fun for the worldbuilder but largely independent of play</em>.</p><p></p><p>An example of (3): the details of the Oeridian and Sueloise migrations described in the World of Greyhawk. This information does not generate consequences for play. It does not support scene-framing or otherwise developing situations for play. It's role in D&D play is similar to speculating, in LotR, who exactly was Queen Beruthiel and what was up with her cats?</p><p></p><p>An example of (2): the relationship between the Assassin's Guild and the Thieve's Guild in a classic D&D city like the City of Greyhawk. This provides material for developing situations for play. In some contexts, a GM might use it to determine consequences for action declarations.</p><p></p><p>An example of (1): there is not too much of this in D&D play, but it can be an important part of other systems. Eg in a Cortex+ Heroic/MHRP game, a player spends a plot point to establish a Resource which, in the fiction, is a piece of information or a contact. Now we have a bit more of the world built.</p><p></p><p>A different example of (1): a player fails a check, and the GM establishes some new element of the world to establish the nature/reason/context of the failure in the fiction. Eg in a Burning Wheel game I GMed, a player failed a check to identify a useful trait on a magical item, and I narrated that instead the character noticed the item was cursed. Given the context of the item and the check this established further backstory about the item's origins in the Bright Desert.</p><p></p><p>I think most of the action in RPG worldbuilding is in the interplay of (1) and (2) - that is, in the interplay between what are typically GM roles (framing, establishing situations, narrating failures for consequences) and player roles (declaring actions, establishing what happens next if the PCs get their way).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8325078, member: 42582"] I think it is helpful to consider whether worldbuilding is (1) [I]an element of play[/I], (2) [I]a resource for play[/I], or (3) [I]an activity that is fun for the worldbuilder but largely independent of play[/I]. An example of (3): the details of the Oeridian and Sueloise migrations described in the World of Greyhawk. This information does not generate consequences for play. It does not support scene-framing or otherwise developing situations for play. It's role in D&D play is similar to speculating, in LotR, who exactly was Queen Beruthiel and what was up with her cats? An example of (2): the relationship between the Assassin's Guild and the Thieve's Guild in a classic D&D city like the City of Greyhawk. This provides material for developing situations for play. In some contexts, a GM might use it to determine consequences for action declarations. An example of (1): there is not too much of this in D&D play, but it can be an important part of other systems. Eg in a Cortex+ Heroic/MHRP game, a player spends a plot point to establish a Resource which, in the fiction, is a piece of information or a contact. Now we have a bit more of the world built. A different example of (1): a player fails a check, and the GM establishes some new element of the world to establish the nature/reason/context of the failure in the fiction. Eg in a Burning Wheel game I GMed, a player failed a check to identify a useful trait on a magical item, and I narrated that instead the character noticed the item was cursed. Given the context of the item and the check this established further backstory about the item's origins in the Bright Desert. I think most of the action in RPG worldbuilding is in the interplay of (1) and (2) - that is, in the interplay between what are typically GM roles (framing, establishing situations, narrating failures for consequences) and player roles (declaring actions, establishing what happens next if the PCs get their way). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About RPG Worldbuilding
Top