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<blockquote data-quote="Puddles" data-source="post: 8325152" data-attributes="member: 7026093"><p>My experience is players love to come up with the towns, cities and even nations where their characters come from rather than having to ask the DM, so before the campaign begins I, as the DM, actually do very little world building. I usually just create the starting town and the starting quest.</p><p></p><p>Then after session 0, I take all of the world building my players have done and start fitting it into the larger world while I add in more details around it. </p><p></p><p>I also like to world build as I go, using the "leaving doors open" method. What this means is I drop loads of tidbits, hooks and little details here and there, not only to see which my players pick up on, but which ones take my interest later on too. In the first session I added a silver brooch in the shape of a Kraken clasped onto the cloak of a dead Dwarf. Now, 21 sessions later, Kragomandir, the sleeping Kraken worshipped by the Dwarves has become a major part of the plot. I had no idea that would be so when I first put that brooch onto that fallen Dwarf. For me this is one of the spices of DM'ing, I love not knowing where even my own world building will go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":love:" title="Love :love:" data-smilie="16"data-shortname=":love:" /></p></blockquote><p></p>
[QUOTE="Puddles, post: 8325152, member: 7026093"] My experience is players love to come up with the towns, cities and even nations where their characters come from rather than having to ask the DM, so before the campaign begins I, as the DM, actually do very little world building. I usually just create the starting town and the starting quest. Then after session 0, I take all of the world building my players have done and start fitting it into the larger world while I add in more details around it. I also like to world build as I go, using the "leaving doors open" method. What this means is I drop loads of tidbits, hooks and little details here and there, not only to see which my players pick up on, but which ones take my interest later on too. In the first session I added a silver brooch in the shape of a Kraken clasped onto the cloak of a dead Dwarf. Now, 21 sessions later, Kragomandir, the sleeping Kraken worshipped by the Dwarves has become a major part of the plot. I had no idea that would be so when I first put that brooch onto that fallen Dwarf. For me this is one of the spices of DM'ing, I love not knowing where even my own world building will go. :love: [/QUOTE]
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