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<blockquote data-quote="Yora" data-source="post: 8329347" data-attributes="member: 6670763"><p>I actually ran into a quite considerable road block, getting hung up on creating more detail on a handful of city states that players aren't supposed to ever actually visit. Their role for the setting is to serve as places where the borderlands communities export their raw resources to and import their specialized goods from, and to serve as a bit of background for foreign agents stirring up trouble on behalf of their far-away lords. Because every time you look around for advice on how to make a setting, it's almost always "start with a continent, divide it into kingdoms, define their governments and relations, and work your way further down."</p><p>Unless it's "make one village and one dungeon and then make things up as you go."</p><p></p><p>What I think I really should be doing is to work out how a typical borderlands settlement looks and its people live for the different major regions of the continent.</p></blockquote><p></p>
[QUOTE="Yora, post: 8329347, member: 6670763"] I actually ran into a quite considerable road block, getting hung up on creating more detail on a handful of city states that players aren't supposed to ever actually visit. Their role for the setting is to serve as places where the borderlands communities export their raw resources to and import their specialized goods from, and to serve as a bit of background for foreign agents stirring up trouble on behalf of their far-away lords. Because every time you look around for advice on how to make a setting, it's almost always "start with a continent, divide it into kingdoms, define their governments and relations, and work your way further down." Unless it's "make one village and one dungeon and then make things up as you go." What I think I really should be doing is to work out how a typical borderlands settlement looks and its people live for the different major regions of the continent. [/QUOTE]
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