Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk about Scaling 5th Edition Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ren1999" data-source="post: 6028173" data-attributes="member: 85179"><p>I don't like the idea of 1st level spells being worthless when the caster reaches higher levels. Spells should increase in power. Here are just a few of many ideas I have for doing that. </p><p></p><p>Spell casters sacrifice hit points when leveling up so they must have a rewarding trade-off in the form of doing greater base damage.</p><p></p><p>Fire Spells do 2d4 + ongoing damage.</p><p>Lighting Spells do 2d6 damage + stun condition.</p><p>Cold Spells do 2d8 damage.</p><p></p><p>The damage does not increase but if the spell caster were to get an additional standard action every 5 level-ups, he or she could cast 5 fire balls at the same target or at different targets. </p><p></p><p>Only one target can be charmed per caster's turn.</p><p></p><p>Only one burst spell may be cast per the spell caster's turn. The radius of the burst increases by 5 feet every 5 level-ups.</p><p></p><p><strong>Fire Ball</strong></p><p>evocation/class lvl 1/ranged 20/int vs dex/You shoot a fire ball doing int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends/2 targets at 5th, 3 targets 10th lvl </p><p></p><p><strong>Burning Hand</strong></p><p>evocation/class lvl 2/at-will/int vs ac/You strike with your fire aura staff, dagger or wand doing 1[w]+int mod+1d4 fire damage+ongoing 4 damage./target's con vs your int ends </p><p></p><p><strong>Explosive Rune</strong></p><p>evocation/class lvl 3/ranged 20 burst 1/int vs dex/You send a steel ball with a fire rune scroll on it that explodes and does int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends </p><p></p><p><strong>Combust Foe</strong></p><p>evocation/class lvl 4/ranged 20/int vs int/You cause 1 foe int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends</p></blockquote><p></p>
[QUOTE="ren1999, post: 6028173, member: 85179"] I don't like the idea of 1st level spells being worthless when the caster reaches higher levels. Spells should increase in power. Here are just a few of many ideas I have for doing that. Spell casters sacrifice hit points when leveling up so they must have a rewarding trade-off in the form of doing greater base damage. Fire Spells do 2d4 + ongoing damage. Lighting Spells do 2d6 damage + stun condition. Cold Spells do 2d8 damage. The damage does not increase but if the spell caster were to get an additional standard action every 5 level-ups, he or she could cast 5 fire balls at the same target or at different targets. Only one target can be charmed per caster's turn. Only one burst spell may be cast per the spell caster's turn. The radius of the burst increases by 5 feet every 5 level-ups. [B]Fire Ball[/B] evocation/class lvl 1/ranged 20/int vs dex/You shoot a fire ball doing int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends/2 targets at 5th, 3 targets 10th lvl [B]Burning Hand[/B] evocation/class lvl 2/at-will/int vs ac/You strike with your fire aura staff, dagger or wand doing 1[w]+int mod+1d4 fire damage+ongoing 4 damage./target's con vs your int ends [B]Explosive Rune[/B] evocation/class lvl 3/ranged 20 burst 1/int vs dex/You send a steel ball with a fire rune scroll on it that explodes and does int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends [B]Combust Foe[/B] evocation/class lvl 4/ranged 20/int vs int/You cause 1 foe int mod+2d4 fire damage+ongoing 4 damage./target's con vs your int ends [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Talk about Scaling 5th Edition Spells
Top