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Let's Talk about Scaling 5th Edition Spells
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<blockquote data-quote="Gorgoroth" data-source="post: 6028294" data-attributes="member: 6674889"><p><strong>.</strong></p><p></p><p>I'd like to put in that burninating peasants with fireball, anything that can catch fire easily like straw cottages, should completely <em>burn</em>....If DMs don't want stuff that easily could catch fire to catch fire, don't apply fire to it, or don't put it in. What I'm saying is if you are holding a scroll in your hand and you are in the blast of a fireball, sorry, bye bye scroll. whooosh</p><p></p><p>none of this "we could not implement logical, expected behavior of this game element due to limitations in our game engine". This is videogame speak. I completely agree that D&D should function with at least some verisimilitude. If I have an acid arrow at-will, and use it repeatedly on an iron lock or door handle, it should melt (eventually, depending on the "strength" of the hit). What I'm saying is...don't give PCs fire spells if you don't intend for them to be able to replicate the functionality of a 1cp match, or acid spells if you don't want stuff to be melted. Not saying either thing should instantly vaporize whatever they're applied to (some books survive house fires, at least partially), but loose pieces of paper, or hair, or whatever....buring hands should be like a blast from a flame thrower. There's plenty of evidence about what that does to a human body from WWI...D&D should be at least that lethal. I'm sorry, but real people and experienced that agony. The lucky ones died quickly, or at all. If you think fire burns across your whole body don't do ongoing damage...well / shrug. Let's not molly coddle D&D PCs. It's a game. They are meant to die. </p><p></p><p>If fire damage is so devastating, take counter measures. i.e. Don't walk into a dungeon covered in lamp grease!! Or walk across hot coals in papyrus sandals. There has to be SOME verisimilitude. Don't give us fire spells that don't set stuff on fire. PLEASE. That is IDIOTIC!!!!!</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6028294, member: 6674889"] [b].[/b] I'd like to put in that burninating peasants with fireball, anything that can catch fire easily like straw cottages, should completely [I]burn[/I]....If DMs don't want stuff that easily could catch fire to catch fire, don't apply fire to it, or don't put it in. What I'm saying is if you are holding a scroll in your hand and you are in the blast of a fireball, sorry, bye bye scroll. whooosh none of this "we could not implement logical, expected behavior of this game element due to limitations in our game engine". This is videogame speak. I completely agree that D&D should function with at least some verisimilitude. If I have an acid arrow at-will, and use it repeatedly on an iron lock or door handle, it should melt (eventually, depending on the "strength" of the hit). What I'm saying is...don't give PCs fire spells if you don't intend for them to be able to replicate the functionality of a 1cp match, or acid spells if you don't want stuff to be melted. Not saying either thing should instantly vaporize whatever they're applied to (some books survive house fires, at least partially), but loose pieces of paper, or hair, or whatever....buring hands should be like a blast from a flame thrower. There's plenty of evidence about what that does to a human body from WWI...D&D should be at least that lethal. I'm sorry, but real people and experienced that agony. The lucky ones died quickly, or at all. If you think fire burns across your whole body don't do ongoing damage...well / shrug. Let's not molly coddle D&D PCs. It's a game. They are meant to die. If fire damage is so devastating, take counter measures. i.e. Don't walk into a dungeon covered in lamp grease!! Or walk across hot coals in papyrus sandals. There has to be SOME verisimilitude. Don't give us fire spells that don't set stuff on fire. PLEASE. That is IDIOTIC!!!!! [/QUOTE]
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