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Let's Talk about Scaling 5th Edition Spells
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<blockquote data-quote="Bobbum Man" data-source="post: 6028538" data-attributes="member: 6688219"><p>I say get rid of the traditional D&D spell list, and spell levels altogether.</p><p></p><p>I want spells that scale all the way up through a character's career, and a reduction of redundancy. We don't need 5 slightly more powerful versions of "Fireball", when one will do. Also, if we do this, then we can simply give higher spell casters like 12 spells per day, rather than the 36+ they get in older editions. This would significantly decrease unnecessary complexity, bookkeeping AND page count.</p><p></p><p>For spells which the lowest expression is more powerful, simply give them some sort of prerequisite, like you must know Summon Monster and Plane Shift before you can learn Planar Binding, etc.</p><p></p><p>The traditional 9 spell levels only add clutter to the game, and they need to take one last walk out behind the barn.</p></blockquote><p></p>
[QUOTE="Bobbum Man, post: 6028538, member: 6688219"] I say get rid of the traditional D&D spell list, and spell levels altogether. I want spells that scale all the way up through a character's career, and a reduction of redundancy. We don't need 5 slightly more powerful versions of "Fireball", when one will do. Also, if we do this, then we can simply give higher spell casters like 12 spells per day, rather than the 36+ they get in older editions. This would significantly decrease unnecessary complexity, bookkeeping AND page count. For spells which the lowest expression is more powerful, simply give them some sort of prerequisite, like you must know Summon Monster and Plane Shift before you can learn Planar Binding, etc. The traditional 9 spell levels only add clutter to the game, and they need to take one last walk out behind the barn. [/QUOTE]
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Let's Talk about Scaling 5th Edition Spells
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