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Let's Talk about Scaling 5th Edition Spells
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6028632" data-attributes="member: 882"><p>I'll have a go! I sort of combined fireball and kin with melf's minute meteors.</p><p></p><p>Fireball</p><p></p><p>You summon fire in the form of explosive projectiles. You can fling one bolt of fire as an action, that can optionally explode upon impact. You have 1 point of fire per level to either distribute over many rounds or spend all at once, as follows:</p><p></p><p>If your fireball strikes a single target, make a magical attack roll vs. AC to determine if you hit, dealing 1d6 fire damage per point spent +1d6 bludgeoning damage.</p><p></p><p>If your fireball instead explodes on impact, you may exchange 1 fire point for a 5 foot radius of effect. Each point spent otherwise deals 1d6 fire damage. Creatures struck by the fireball that succeed on a dexterity saving throw take only half damage.</p><p></p><p>In the round you cast the spell you may also make an attack with it as part of your action. From the round after you cast the spell onwards, if you maintain concentration (a move action), you can summon 1 additional fire point to your reserves.</p><p></p><p>Example: A 5th level Wizard casts Fireball, and has 5 fire points. He can blow it all immediately on a single bolt for 6d6 total damage (if he hits), or a small explosion (9 squares, 4d6 damage), or large explosion (49 squares, 2d6 damage). He can also fire off one small bolt every round (2d6 damage each) for five rounds, or longer if he concentrates.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6028632, member: 882"] I'll have a go! I sort of combined fireball and kin with melf's minute meteors. Fireball You summon fire in the form of explosive projectiles. You can fling one bolt of fire as an action, that can optionally explode upon impact. You have 1 point of fire per level to either distribute over many rounds or spend all at once, as follows: If your fireball strikes a single target, make a magical attack roll vs. AC to determine if you hit, dealing 1d6 fire damage per point spent +1d6 bludgeoning damage. If your fireball instead explodes on impact, you may exchange 1 fire point for a 5 foot radius of effect. Each point spent otherwise deals 1d6 fire damage. Creatures struck by the fireball that succeed on a dexterity saving throw take only half damage. In the round you cast the spell you may also make an attack with it as part of your action. From the round after you cast the spell onwards, if you maintain concentration (a move action), you can summon 1 additional fire point to your reserves. Example: A 5th level Wizard casts Fireball, and has 5 fire points. He can blow it all immediately on a single bolt for 6d6 total damage (if he hits), or a small explosion (9 squares, 4d6 damage), or large explosion (49 squares, 2d6 damage). He can also fire off one small bolt every round (2d6 damage each) for five rounds, or longer if he concentrates. [/QUOTE]
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Let's Talk about Scaling 5th Edition Spells
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