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Let's talk about selling treasure...
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<blockquote data-quote="GlassJaw" data-source="post: 2040773" data-attributes="member: 22103"><p>Well this is important. How you handle the selling of loot really depends on the campaign. In a low-magic or low-wealth campaign, every item of value is important and should be handled as such.</p><p></p><p>In a "traditional" kill things and take its treasure D&D campaign, I find very little added value making the players spend time selling off all their items. </p><p></p><p>For example, we just finished the first adventure of the Dungeon Adventure Path (Life's Bazaaar). They had been dungeon-delving non-stop for a few sessions and had amassed a decent haul. Last night's session (although slightly shortened) was pretty much just them selling off their items and treasure and buying some new gear. That was even with me pushing it along and not requiring every single thing to be role-played (although we did some).</p><p></p><p>In a campaign like that, I usually just give 50% value for standard weapons and armor. Sometimes I require some role-playing or Appraise/Diplomacy rolls for expensive items but nothing that would slow the game down or make it a hassle for the players. As written, 3ed pretty much assumes this is going to take place.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2040773, member: 22103"] Well this is important. How you handle the selling of loot really depends on the campaign. In a low-magic or low-wealth campaign, every item of value is important and should be handled as such. In a "traditional" kill things and take its treasure D&D campaign, I find very little added value making the players spend time selling off all their items. For example, we just finished the first adventure of the Dungeon Adventure Path (Life's Bazaaar). They had been dungeon-delving non-stop for a few sessions and had amassed a decent haul. Last night's session (although slightly shortened) was pretty much just them selling off their items and treasure and buying some new gear. That was even with me pushing it along and not requiring every single thing to be role-played (although we did some). In a campaign like that, I usually just give 50% value for standard weapons and armor. Sometimes I require some role-playing or Appraise/Diplomacy rolls for expensive items but nothing that would slow the game down or make it a hassle for the players. As written, 3ed pretty much assumes this is going to take place. [/QUOTE]
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