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Let's Talk About Supers RPGs (Especially Ones Good For Cons)
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<blockquote data-quote="Thomas Shey" data-source="post: 9846908" data-attributes="member: 7026617"><p>Define "dramatically". I personally thought replacing the attributes with just the modifiers saved a step in process since there was almost no purpose in the actual attributes.</p><p></p><p>While I'm not sure the actual result worked, in principal replacing all the special-case attack powers with Affliction was conceptually sound (the problem was that since conditions were by their nature split into three piles, within the piles not all were created equal. This was a problem with the 2e powers too, but there you could twiddle with other things about how the powers worked to somewhat balance out the problems).</p><p></p><p>There were other things I thought were virtues, but I'm even less sure I'd call them <em>dramatic</em> improvements.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9846908, member: 7026617"] Define "dramatically". I personally thought replacing the attributes with just the modifiers saved a step in process since there was almost no purpose in the actual attributes. While I'm not sure the actual result worked, in principal replacing all the special-case attack powers with Affliction was conceptually sound (the problem was that since conditions were by their nature split into three piles, within the piles not all were created equal. This was a problem with the 2e powers too, but there you could twiddle with other things about how the powers worked to somewhat balance out the problems). There were other things I thought were virtues, but I'm even less sure I'd call them [I]dramatic[/I] improvements. [/QUOTE]
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