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Let's Talk About THAC0
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<blockquote data-quote="Lanefan" data-source="post: 7617242" data-attributes="member: 29398"><p>Is isn't.</p><p></p><p>But I still never used THAC0, for two reasons - one philosophical and one practical.</p><p></p><p>Philosophical reason: both as player and DM I want the combat matrix (or later, BAB) to be DM-side info rather than player-side.</p><p></p><p>Practical reason: for me as DM it puts in an extra unnecessary step in figuring out whether an attack hits or not; that step in fact being that I have to start the calculation an entirely different way. The way I do it now the player gives me their roll after adjustments, I add the target's AC* and any other unknown-to-players factors* and if the result is 21+ it's a hit. If instead a player were to just tell me "I hit AC 4" I'd have to reverse-engineer how that number was arrived at (knowing that the player in theory doesn't know the combat matrix) and then do the same steps I already do.</p><p></p><p>* - can be + or - numbers, or 0.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7617242, member: 29398"] Is isn't. But I still never used THAC0, for two reasons - one philosophical and one practical. Philosophical reason: both as player and DM I want the combat matrix (or later, BAB) to be DM-side info rather than player-side. Practical reason: for me as DM it puts in an extra unnecessary step in figuring out whether an attack hits or not; that step in fact being that I have to start the calculation an entirely different way. The way I do it now the player gives me their roll after adjustments, I add the target's AC* and any other unknown-to-players factors* and if the result is 21+ it's a hit. If instead a player were to just tell me "I hit AC 4" I'd have to reverse-engineer how that number was arrived at (knowing that the player in theory doesn't know the combat matrix) and then do the same steps I already do. * - can be + or - numbers, or 0. [/QUOTE]
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