Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about the AD&D 1e Dungeon Master's Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenobi65" data-source="post: 1838623" data-attributes="member: 1515"><p>3 words:</p><p></p><p>Potion Miscibility Table.</p><p></p><p>There's nothing like the off chance of blowing a PC to smithereens because he drank two potions in rapid succession. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But, seriously...</p><p></p><p>Beyond Gygax's dense, unique prose, the one thing that struck me then (and still does, now) about the 1E DMG is the philosophy that the DM must rigidly control the information that the players have (and, in most cases, keep them in the dark as much as possible). </p><p></p><p>Personally, I've got enough issues running a game, beyond keeping track of the abilities of every durn magic item, which the players aren't supposed to be able to find out particularly easily. IME, players will just waste time trying to learn these things, anyway ("I swing my +1 sword, then I swing this new one. Is it easier to swing, or not?"). It wasn't worth it to me to hoard that sort of info back in 1982 (when I started DMing), and it still isn't today.</p><p></p><p>Another example of this, of which the last poster just reminded me -- the to-hit and saving throw tables were only in the DMG, thus making them, in philosophy, the domain of the DM. What good purpose does this / did this serve, other than making too many annoyed players buy a DMG, too? </p><p></p><p>That being said...it was still an inspirational book for me, as a novice D&D player. One of my favorite bits in the back of the DMG was the "suggested reading" bibliography; most of the novels I read in the first few years I was playing D&D were taken directly off that list!</p></blockquote><p></p>
[QUOTE="kenobi65, post: 1838623, member: 1515"] 3 words: Potion Miscibility Table. There's nothing like the off chance of blowing a PC to smithereens because he drank two potions in rapid succession. ;) But, seriously... Beyond Gygax's dense, unique prose, the one thing that struck me then (and still does, now) about the 1E DMG is the philosophy that the DM must rigidly control the information that the players have (and, in most cases, keep them in the dark as much as possible). Personally, I've got enough issues running a game, beyond keeping track of the abilities of every durn magic item, which the players aren't supposed to be able to find out particularly easily. IME, players will just waste time trying to learn these things, anyway ("I swing my +1 sword, then I swing this new one. Is it easier to swing, or not?"). It wasn't worth it to me to hoard that sort of info back in 1982 (when I started DMing), and it still isn't today. Another example of this, of which the last poster just reminded me -- the to-hit and saving throw tables were only in the DMG, thus making them, in philosophy, the domain of the DM. What good purpose does this / did this serve, other than making too many annoyed players buy a DMG, too? That being said...it was still an inspirational book for me, as a novice D&D player. One of my favorite bits in the back of the DMG was the "suggested reading" bibliography; most of the novels I read in the first few years I was playing D&D were taken directly off that list! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about the AD&D 1e Dungeon Master's Guide
Top