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Let's talk about the AD&D 1e Dungeon Master's Guide
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<blockquote data-quote="Wolv0rine" data-source="post: 1839158" data-attributes="member: 9045"><p>Err... I've never liked this kind of thing myself. All I have to do is consider the idea of chopping off my own hand for the hell of it to come to the conclusion that at the VERY least if a player stated he wanted to cut off his hand for any reason, ANY reason... he's facing a truely monstrous Will check to even take the notion seriously. With some mitigating bonuses if it's the only way to save his life.</p><p>That being said... 1E artifacts were tough to nail down, seeing as how..well... there was no exact powers for any of the artifacts. Which was interesting in that any given artifact would almost definately be different from campaign to campaign.. but could be confusing when you wanted to know WHAT artifact X or Y did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 1839158, member: 9045"] Err... I've never liked this kind of thing myself. All I have to do is consider the idea of chopping off my own hand for the hell of it to come to the conclusion that at the VERY least if a player stated he wanted to cut off his hand for any reason, ANY reason... he's facing a truely monstrous Will check to even take the notion seriously. With some mitigating bonuses if it's the only way to save his life. That being said... 1E artifacts were tough to nail down, seeing as how..well... there was no exact powers for any of the artifacts. Which was interesting in that any given artifact would almost definately be different from campaign to campaign.. but could be confusing when you wanted to know WHAT artifact X or Y did. :) [/QUOTE]
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