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Let's talk about the AD&D 1e Dungeon Master's Guide
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<blockquote data-quote="Akrasia" data-source="post: 1845625" data-attributes="member: 23012"><p>I obviously agree. I also think that the different experience tables did a reasonable job in "balancing" the classes. It is a different mechanic from ensuring that all character classes are "equal" at each an every level (which 3.x does not really succeed at, given that even in 3.5, class abilities are front-loaded), but hardly a complex or invalid mechanic. </p><p></p><p>There were two articles (one in Dragon, #117 IIRC, and another in OD&Dities, #7), that broke down the various abilities of the different class abilities in Basic/Expert/Rules Cylcopedia D&D classes into "experience point values". You could then construct new classes by means of these "experience point values". Reconstructing the base classes using these systems, all the classes were quite well balanced (except for Elves, who actually got a pretty bad deal, relatively speaking). A fair bit of thought went into "class balance" in pre-3E D&D.</p><p></p><p>Really, it is laughable that people think that a "single" experience table is such a huge improvement for 3.x.</p><p></p><p>Standardized ability score modifiers, on the other hand, is a huge improvement in 3E over 1E AD&D.</p><p>(But of course basic/expert/RC D&D always had those too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1845625, member: 23012"] I obviously agree. I also think that the different experience tables did a reasonable job in "balancing" the classes. It is a different mechanic from ensuring that all character classes are "equal" at each an every level (which 3.x does not really succeed at, given that even in 3.5, class abilities are front-loaded), but hardly a complex or invalid mechanic. There were two articles (one in Dragon, #117 IIRC, and another in OD&Dities, #7), that broke down the various abilities of the different class abilities in Basic/Expert/Rules Cylcopedia D&D classes into "experience point values". You could then construct new classes by means of these "experience point values". Reconstructing the base classes using these systems, all the classes were quite well balanced (except for Elves, who actually got a pretty bad deal, relatively speaking). A fair bit of thought went into "class balance" in pre-3E D&D. Really, it is laughable that people think that a "single" experience table is such a huge improvement for 3.x. Standardized ability score modifiers, on the other hand, is a huge improvement in 3E over 1E AD&D. (But of course basic/expert/RC D&D always had those too. ;) ) [/QUOTE]
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