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Let's Talk About the Changing Game
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8868264" data-attributes="member: 6880355"><p>We don't have to argue whether the characters get a LOT more powerful. Everybody will agree. </p><p></p><p>But I don't see a fundamental difference between a wizard casting Tasha's Hideous Laughter and taking out an enemy from combat at level 1, and a wizard casting Otto's Irresistible Dance doing essentially the same at level 11. Sure, there are differences and one requires a saving throw before it's successful, etc., etc. But there is no <em>fundamental</em> difference. </p><p></p><p>Wizards at level 1 have very powerful tools to deal with level 1, such as Sleep, Tasha's Hideous Laughter and of course Magic Missile to (almost) guaranteed damage. </p><p></p><p>From a game-mechanics point of view, it's all the same across the levels. It's just that we perceive it as different because at level 1 you kill nobodies, and at high levels you kill things that matter. But that's all story telling, not game mechanics.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8868264, member: 6880355"] We don't have to argue whether the characters get a LOT more powerful. Everybody will agree. But I don't see a fundamental difference between a wizard casting Tasha's Hideous Laughter and taking out an enemy from combat at level 1, and a wizard casting Otto's Irresistible Dance doing essentially the same at level 11. Sure, there are differences and one requires a saving throw before it's successful, etc., etc. But there is no [I]fundamental[/I] difference. Wizards at level 1 have very powerful tools to deal with level 1, such as Sleep, Tasha's Hideous Laughter and of course Magic Missile to (almost) guaranteed damage. From a game-mechanics point of view, it's all the same across the levels. It's just that we perceive it as different because at level 1 you kill nobodies, and at high levels you kill things that matter. But that's all story telling, not game mechanics. [/QUOTE]
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