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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6045189" data-attributes="member: 1165"><p>I thought a few of 4e's changes were needed, but WotC went way overboard with the changes. I think they could move the setting back (kind of like what they did with Dark Sun) to a proper point in time, which I would consider the death of Mystra.</p><p></p><p>There would be no need for a massive timejump which eliminated big parts of the setting. All that work you did on the Xanathar's Thieves' Guild ruined? Friendship with the High Queen of the elves lost? Well, now it's back.</p><p></p><p>Then freeze the setting in time. No more novels to advance the storyline. Novels would serve to flesh out the storyline, hopefully in a manner similar to Eberron (so not contradicting what your own PCs have done).</p><p></p><p>I'd also (breaking the fourth wall a bit here) have the Spellplague affect powerful wizards more than other characters. (It wouldn't affect the PCs at all, so no need for Will saves to resist or anything.) That's a way to eliminate the random epic-level wizards plaguing the setting beyond the Chosen of Mystra. The DM can always determine which high-level wizards have not been affected; this need not be flatly stated in the books.</p><p></p><p></p><p></p><p>Yes, but the effects can be toned down if necessary.</p><p></p><p></p><p></p><p>Why are those even necessary? Do these mechanical differences do anything good for the setting? And if these subraces have to be there, why do they have to be playable? Do halflings that can talk telepathically actually make the setting better or create a better play experience? Do you really need dwarves that resist cold?</p><p></p><p>In short, I think subraces should be flavor text only. Ghostwise halflings could take a feat to talk telepathically, and it's culturally expected that you take that training (explaining why virtually every NPC halfling has that ability).</p><p></p><p></p><p></p><p>New ones are needed, yes. But probably only a few. Most or all D&DN are already applicable to FR.</p><p></p><p></p><p></p><p>A class. I doubt WotC will agree however. I like the 4e role system, and would classify the bladesinger under two builds, a defender build and a striker build. WotC will probably insist on multiclassing however.</p><p></p><p></p><p></p><p>In terms of flavor, or in terms of stats? Drow have been a statistically separate race for over a decade. For balance reasons they don't need all the other elven abilities (resistance to sleep, etc).</p><p></p><p></p><p></p><p>Genasi are one of those fringe races that don't really improve the game. I don't particularly care what comes of them, but IMO you shouldn't be able to "switch" between different types of genasi. Each individual genasi would have one of the four or five manifestations at start, probably granted as a bonus feat with feat-like levels of power. (So mostly flavor.)</p><p></p><p></p><p></p><p>Swordmage and bladesigner are two different names for the same thing - a fighter/mage. The role division only came about in 4e. So see what I said about the bladesinger above. Maybe elves call their swordmages bladesingers and tend to be more strikerish.</p><p></p><p></p><p></p><p>Other than new cleric domains (I don't think there's domains in D&DN yet though) I wouldn't expect significant changes. The differences between FR and other settings have little to do with the machanics.</p><p></p><p></p><p></p><p>The flavor of the dark pact warlock sounds quite a bit like dark elf "sorceresses" of Slaanesh in the Warhammer setting. (The setting has a deity which the dark elves worship - and I'm happy to say it's not a deity of a different race - but I don't recall any real priestesses.) But I have to wonder, given that Lolth is something like a demon, why does the dark pact have to exist? Wouldn't a drow warlockess be essentially an infernal warlock? Unless there's a mechanical difference (eg it's a controller rather than a striker) then I'd expect it to just vanish. Any dark pact-like powers become part of the infernal pact.</p><p></p><p>The other changes might be pantheon changes. There's probably no good way of doing this. You can either trim deities (ticking off some fans) or add more (eg a deity for evil elves who <strong>aren't</strong> drow and don't want to worship Bane).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6045189, member: 1165"] I thought a few of 4e's changes were needed, but WotC went way overboard with the changes. I think they could move the setting back (kind of like what they did with Dark Sun) to a proper point in time, which I would consider the death of Mystra. There would be no need for a massive timejump which eliminated big parts of the setting. All that work you did on the Xanathar's Thieves' Guild ruined? Friendship with the High Queen of the elves lost? Well, now it's back. Then freeze the setting in time. No more novels to advance the storyline. Novels would serve to flesh out the storyline, hopefully in a manner similar to Eberron (so not contradicting what your own PCs have done). I'd also (breaking the fourth wall a bit here) have the Spellplague affect powerful wizards more than other characters. (It wouldn't affect the PCs at all, so no need for Will saves to resist or anything.) That's a way to eliminate the random epic-level wizards plaguing the setting beyond the Chosen of Mystra. The DM can always determine which high-level wizards have not been affected; this need not be flatly stated in the books. Yes, but the effects can be toned down if necessary. Why are those even necessary? Do these mechanical differences do anything good for the setting? And if these subraces have to be there, why do they have to be playable? Do halflings that can talk telepathically actually make the setting better or create a better play experience? Do you really need dwarves that resist cold? In short, I think subraces should be flavor text only. Ghostwise halflings could take a feat to talk telepathically, and it's culturally expected that you take that training (explaining why virtually every NPC halfling has that ability). New ones are needed, yes. But probably only a few. Most or all D&DN are already applicable to FR. A class. I doubt WotC will agree however. I like the 4e role system, and would classify the bladesinger under two builds, a defender build and a striker build. WotC will probably insist on multiclassing however. In terms of flavor, or in terms of stats? Drow have been a statistically separate race for over a decade. For balance reasons they don't need all the other elven abilities (resistance to sleep, etc). Genasi are one of those fringe races that don't really improve the game. I don't particularly care what comes of them, but IMO you shouldn't be able to "switch" between different types of genasi. Each individual genasi would have one of the four or five manifestations at start, probably granted as a bonus feat with feat-like levels of power. (So mostly flavor.) Swordmage and bladesigner are two different names for the same thing - a fighter/mage. The role division only came about in 4e. So see what I said about the bladesinger above. Maybe elves call their swordmages bladesingers and tend to be more strikerish. Other than new cleric domains (I don't think there's domains in D&DN yet though) I wouldn't expect significant changes. The differences between FR and other settings have little to do with the machanics. The flavor of the dark pact warlock sounds quite a bit like dark elf "sorceresses" of Slaanesh in the Warhammer setting. (The setting has a deity which the dark elves worship - and I'm happy to say it's not a deity of a different race - but I don't recall any real priestesses.) But I have to wonder, given that Lolth is something like a demon, why does the dark pact have to exist? Wouldn't a drow warlockess be essentially an infernal warlock? Unless there's a mechanical difference (eg it's a controller rather than a striker) then I'd expect it to just vanish. Any dark pact-like powers become part of the infernal pact. The other changes might be pantheon changes. There's probably no good way of doing this. You can either trim deities (ticking off some fans) or add more (eg a deity for evil elves who [b]aren't[/b] drow and don't want to worship Bane). [/QUOTE]
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