the Jester
Legend
For those of you that don't know, the gravorg is like a giant gravity-controlling raccoon, originally from the 3e Monster Manual 2.
I converted it some time ago, but am redoing many of my conversion in light of the improved monster mechanics post-MM3 and my own improved understanding and mastery of monster design. However, I've been thinking it ought to be a solo monster, or at least elite- because what the hell hangs out with it? There really aren't many monsters that like being banged off the ceiling for fun.
OTOH, a gravorg is hardly the super-threatening monstrosity that I think of when I think about a typical solo monster.
Of course, I could change it from a level 12 standard monster to a lower level solo.... I dunno, whaddaya think? Should this guy be an elite instead, and rely on hazards and traps for backup? The MM2 (3e) describes them as "solitary".
Here's the original conversion:
I converted it some time ago, but am redoing many of my conversion in light of the improved monster mechanics post-MM3 and my own improved understanding and mastery of monster design. However, I've been thinking it ought to be a solo monster, or at least elite- because what the hell hangs out with it? There really aren't many monsters that like being banged off the ceiling for fun.
OTOH, a gravorg is hardly the super-threatening monstrosity that I think of when I think about a typical solo monster.
Of course, I could change it from a level 12 standard monster to a lower level solo.... I dunno, whaddaya think? Should this guy be an elite instead, and rely on hazards and traps for backup? The MM2 (3e) describes them as "solitary".
Here's the original conversion:
GRAVORG--- Level 12 Controller
Strange inhabitants of the Feywild, gravorg resemble raccoons the size of a horse. These strange creatures have a unique ability to control gravity around them. Often, the sound of a large object smashing repeatedly into the ceiling and then the ground is one’s first clue that he is near a gravorg lair.
Large fey beast--- XP 700
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Initiative +12; Senses Perception +6
HP 114; Bloodied 57
AC 26; Fortitude 24; Reflex 26; Will 24
Speed 6
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[Melee basic] Bite (standard; at will): +17 vs. AC; 1d8+5 damage.
[Ranged] Gravity Fling (standard; at will): Range 8; +16 vs. Fortitude; 2d6+5 damage and target slides 3 squares and is knocked prone.
[Close] Gravity Burst (standard; recharge 5 6): Burst 4; attacks each creature in burst; +14 vs. Fortitude; Hit: 3d6+5 damage and target is pushed 3 squares and knocked prone; Miss: half damage and target is pushed 1 square.
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Alignment unaligned; Languages Elven
Str 19; Dex 23; Wis 11
Con 10; Int 11; Cha 19