Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about the tools we use to get the results we want in play.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 9267123" data-attributes="member: 90374"><p>My goal is to create an immersive experience with a long term campaign goal to be realized. The most common adventure types are linear and nonlinear, or specifically, adventure path and sandbox. My approach is to split the difference. I start out with an overarching goal for the PCs. Something that clearly is going to take a great deal of time and resources. The path is not beaten, but can be seen. Progress tracked, but not every action and adventure is directly linked to the endgame. </p><p></p><p>For example, Pirates of Drinax is a sandbox campaign for Traveller. The PCs are given a ship and license to steal by their benefactor. The region of space they live and operate in is in a constant state of flux sandwiched between two brooding empires. The goal is to form some type of power base in this region. Could be done as fearsome pirates, proficient diplomats, shrewd business operators, or even clandestined agents. Its up to the PCs to figure it out why the big picture comes into focus, the setting changes around them. Friends become allies or foes with every decision. </p><p></p><p>Tools that help facilitate this style of game are pretty common. Folks should know by now i'm a huge proponent of the campaign players guide. This gives an idea of the setting and mechanics to expect so a player can build the right and useful character to provide them the best experience. As the campaign progresses, the players are given knowledge about factions and their standing with them through tracking methods and systems.</p></blockquote><p></p>
[QUOTE="payn, post: 9267123, member: 90374"] My goal is to create an immersive experience with a long term campaign goal to be realized. The most common adventure types are linear and nonlinear, or specifically, adventure path and sandbox. My approach is to split the difference. I start out with an overarching goal for the PCs. Something that clearly is going to take a great deal of time and resources. The path is not beaten, but can be seen. Progress tracked, but not every action and adventure is directly linked to the endgame. For example, Pirates of Drinax is a sandbox campaign for Traveller. The PCs are given a ship and license to steal by their benefactor. The region of space they live and operate in is in a constant state of flux sandwiched between two brooding empires. The goal is to form some type of power base in this region. Could be done as fearsome pirates, proficient diplomats, shrewd business operators, or even clandestined agents. Its up to the PCs to figure it out why the big picture comes into focus, the setting changes around them. Friends become allies or foes with every decision. Tools that help facilitate this style of game are pretty common. Folks should know by now i'm a huge proponent of the campaign players guide. This gives an idea of the setting and mechanics to expect so a player can build the right and useful character to provide them the best experience. As the campaign progresses, the players are given knowledge about factions and their standing with them through tracking methods and systems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about the tools we use to get the results we want in play.
Top