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Let's talk about the tools we use to get the results we want in play.
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<blockquote data-quote="Blue" data-source="post: 9267219" data-attributes="member: 20564"><p>At the most fundamental, the tools I like the most are the rules.</p><p></p><p>If the mechanics and rules do not explicitly promote the feel I am looking for, and mechanically encourage players to do the types of play and create characters who are the types of archetypes that the (sub)genre focuses on, then the rules are inferior tools.</p><p></p><p>Yes, that means most generic systems (and to a lesser degree "big tent" systems) are flawed at realizing some genres and subgenres that they can do, but don't actively support. This isn't shameful, just a truth that some things they can handle great, and some things won't have as much mechanical support. I wouldn't expect the same mechanics to cover OSR, cartoons, and monster high school drama at the same levels of proficiency.</p><p></p><p>This isn't just a vague truism - I've been finding a great deal of support in bespoke games, that are about one thing, and go in hard to cover that thing well. Many PbtA games do this for me, like Masks: A New Generation.</p></blockquote><p></p>
[QUOTE="Blue, post: 9267219, member: 20564"] At the most fundamental, the tools I like the most are the rules. If the mechanics and rules do not explicitly promote the feel I am looking for, and mechanically encourage players to do the types of play and create characters who are the types of archetypes that the (sub)genre focuses on, then the rules are inferior tools. Yes, that means most generic systems (and to a lesser degree "big tent" systems) are flawed at realizing some genres and subgenres that they can do, but don't actively support. This isn't shameful, just a truth that some things they can handle great, and some things won't have as much mechanical support. I wouldn't expect the same mechanics to cover OSR, cartoons, and monster high school drama at the same levels of proficiency. This isn't just a vague truism - I've been finding a great deal of support in bespoke games, that are about one thing, and go in hard to cover that thing well. Many PbtA games do this for me, like Masks: A New Generation. [/QUOTE]
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