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Let's talk about which 4th edition element comes from where
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<blockquote data-quote="DracoSuave" data-source="post: 5139530" data-attributes="member: 71571"><p>Well, everything derives from something.</p><p></p><p>BUT:</p><p></p><p>Eladrin don't come from that. They've evolved into that role, but originally their purpose was a totally different one:</p><p></p><p>Before Planescape, there were Angels/Aasimon as the Lawful Good 'race' of extraplanar superbeings, Demons/T'anari as the Chaotic Evil 'race', Devils/Ba'atezu as the Lawful Evil. Later, the fiend folio etc added Daemons/Yogoloths as the Neutral Evil 'race', Modrons as the Lawful Neutral 'race', and Slaadi as the Chaotic Neutral 'race', and Concordanach/Rilmani as the True Neutral.</p><p></p><p>Then Planescape came out, and the monster designers realized 1) That only Aasimon, T'anari, Ba'atezu, and Yugoloth were released for second edition, and 2) that there were gaping holes in monster design for Neutral Good and Chaotic Good. Given the campaign had The Rule Of Three, that meant that Three by Three = Nine decreed something had to be put in place. Guardinals were made the Neutral Good race (and later turned into something quite awesome, as the Book of Exalted Deeds shows) and the 'race' for Chaotic Good?</p><p></p><p>Eladrin.</p><p></p><p>The plane they came from, Arborea (which is what Olympus got named into), was an emotional place, very fae. Much like the Feywild, actually. But they definitively were not faerie creatures, they were all fierce warrior types.</p><p></p><p>Then, third edition happened. Eladrin were introduced in that as well, but this time to reflect the fae nature of Arborea, they were all given the elven traits. Literally, that's what it was called in the Monster Manuals describing them. They'd evolved from 'Philosophical manifestations of the Chaotic Good alignment' to 'Otherworldly faerie-lovin' megaelves.'</p><p></p><p>So... when 4th edition came out, they wanted some otherworldly faerie-lovin' megaelves, so that the elf race wasn't doing double duty.</p><p></p><p>And from there, came the Eladrin-as-we-know-it, and what also explains the monster Eladrin including the Ghaele, Fierre, and Shirre, which were -subraces- of Eladrin in 2nd edition, as opposed to ranks of Eladrin.</p><p></p><p></p><p>Also, on Combat Roles:</p><p></p><p>WoW's Tank/Healer/DPS/Puller/Support/CC designation comes from -Everquest-, when grouping had developed player sensibilities for what was needed in order to take down mobs-- You needed a Puller to grab the right amount of mobs, support to get your team above the mob's level of power, crowd control to keep the pull manageable, and Tank, Healer, and DPS were all the same familiar roles. WoW condenced that, giving Crowd Control and Pulling across all classes to a much lesser degree, and buffing not really being necessary in order to defeat mobs efficiently. </p><p></p><p>Diablo had -nothing- to do with it.</p><p></p><p>D&D development just came to the same conclusion that WoW development -eventually- did--that half-assing two roles doesn't balance against doing a single role well. It only took almost 30 years of table-top gaming to figure it out.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5139530, member: 71571"] Well, everything derives from something. BUT: Eladrin don't come from that. They've evolved into that role, but originally their purpose was a totally different one: Before Planescape, there were Angels/Aasimon as the Lawful Good 'race' of extraplanar superbeings, Demons/T'anari as the Chaotic Evil 'race', Devils/Ba'atezu as the Lawful Evil. Later, the fiend folio etc added Daemons/Yogoloths as the Neutral Evil 'race', Modrons as the Lawful Neutral 'race', and Slaadi as the Chaotic Neutral 'race', and Concordanach/Rilmani as the True Neutral. Then Planescape came out, and the monster designers realized 1) That only Aasimon, T'anari, Ba'atezu, and Yugoloth were released for second edition, and 2) that there were gaping holes in monster design for Neutral Good and Chaotic Good. Given the campaign had The Rule Of Three, that meant that Three by Three = Nine decreed something had to be put in place. Guardinals were made the Neutral Good race (and later turned into something quite awesome, as the Book of Exalted Deeds shows) and the 'race' for Chaotic Good? Eladrin. The plane they came from, Arborea (which is what Olympus got named into), was an emotional place, very fae. Much like the Feywild, actually. But they definitively were not faerie creatures, they were all fierce warrior types. Then, third edition happened. Eladrin were introduced in that as well, but this time to reflect the fae nature of Arborea, they were all given the elven traits. Literally, that's what it was called in the Monster Manuals describing them. They'd evolved from 'Philosophical manifestations of the Chaotic Good alignment' to 'Otherworldly faerie-lovin' megaelves.' So... when 4th edition came out, they wanted some otherworldly faerie-lovin' megaelves, so that the elf race wasn't doing double duty. And from there, came the Eladrin-as-we-know-it, and what also explains the monster Eladrin including the Ghaele, Fierre, and Shirre, which were -subraces- of Eladrin in 2nd edition, as opposed to ranks of Eladrin. Also, on Combat Roles: WoW's Tank/Healer/DPS/Puller/Support/CC designation comes from -Everquest-, when grouping had developed player sensibilities for what was needed in order to take down mobs-- You needed a Puller to grab the right amount of mobs, support to get your team above the mob's level of power, crowd control to keep the pull manageable, and Tank, Healer, and DPS were all the same familiar roles. WoW condenced that, giving Crowd Control and Pulling across all classes to a much lesser degree, and buffing not really being necessary in order to defeat mobs efficiently. Diablo had -nothing- to do with it. D&D development just came to the same conclusion that WoW development -eventually- did--that half-assing two roles doesn't balance against doing a single role well. It only took almost 30 years of table-top gaming to figure it out. [/QUOTE]
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