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Let's talk about which 4th edition element comes from where
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<blockquote data-quote="TerraDave" data-source="post: 5139732" data-attributes="member: 22260"><p>Eladrin: the 4E designers have said "these are high elves". I don't think its a big mystery. Though they did borrow the name from a loosely related entity that had been made redundant. </p><p></p><p>In game terms, the elf-split goes ways back. Arguably, the first OD&D elves, who would alternate between fighting with swords and casting spells, were Eladrin. If anything, the "elf" evolved latter, orginally just a monster manual entry. AD&D elves couldn't even take levels in ranger! </p><p></p><p>Other stuff (this is all its D&D predacesor):</p><p></p><p>Classes, races, and levels: OD&D</p><p>experience points and treasure as rewards: OD&D</p><p>Magic items (including with "+" and "powers"): OD&D</p><p></p><p>D20 roll over a target number: OD&D</p><p>D20 unified mechanic: 3E (based on Gamma World??)</p><p></p><p>"At will" magic: 3E Warlock </p><p>Encounter Powers: 3E psionics (??)</p><p>Daily Powers: OD&D spells. </p><p></p><p>Hit Points: OD&D</p><p>Armor as damage avoidance: OD&D</p><p>Non AC defenses: Star Wars Saga or, yes, mental defense in Gamma World. And 3E touch attacks. </p><p></p><p>Using a grid, with each square being 5'x5': Combat and Tactics 1994</p><p>Opportunity Attacks (aka Attacks of Opportunity): Combat and Tactics 1994</p><p>Individual initative: 2E (~1989) optional rule based on very confusing 1E precedent. </p><p>Fixed initiative: 3E</p><p>Different die for different weapon damage: Greyhawk Supplement I. </p><p></p><p>Paladin (as defender with leader and charisma): Greyhawk Supplement I.</p><p>Thief (as backstabbing skill person): Greyhawk Supplement I.</p><p>Rogue (as agile damage dealer): 3E. </p><p>Barbarian: Dragon Magazine, pre 1983 (both the class of that name and the D&D berserker)</p><p>Monk: Blackmoor Suplement II. </p><p>Druid: Eldritch Wizadry, Supplement III</p><p> </p><p>Halfling: OD&D (and Chainmail)</p><p>Halfling as boot wearing trouble makers: Dragonlance. </p><p>Drow: Hall of the Fire Giant King</p><p>Drow as PCs: Unearthed Arcana (1E)</p><p>Lolth: Vault of the Drow</p><p></p><p>Orcus and Demogorgan (aka the coverboys): Eldritch Wizadry, Supplement III</p><p>Artifacts as a unique magic item with own systems: Eldritch Wizadry, Supplement III</p><p>Psionics: Eldritch Wizadry, Supplement III</p><p></p><p><img src="http://home.flash.net/~brenfrow/dd/dd-sup3-9.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="TerraDave, post: 5139732, member: 22260"] Eladrin: the 4E designers have said "these are high elves". I don't think its a big mystery. Though they did borrow the name from a loosely related entity that had been made redundant. In game terms, the elf-split goes ways back. Arguably, the first OD&D elves, who would alternate between fighting with swords and casting spells, were Eladrin. If anything, the "elf" evolved latter, orginally just a monster manual entry. AD&D elves couldn't even take levels in ranger! Other stuff (this is all its D&D predacesor): Classes, races, and levels: OD&D experience points and treasure as rewards: OD&D Magic items (including with "+" and "powers"): OD&D D20 roll over a target number: OD&D D20 unified mechanic: 3E (based on Gamma World??) "At will" magic: 3E Warlock Encounter Powers: 3E psionics (??) Daily Powers: OD&D spells. Hit Points: OD&D Armor as damage avoidance: OD&D Non AC defenses: Star Wars Saga or, yes, mental defense in Gamma World. And 3E touch attacks. Using a grid, with each square being 5'x5': Combat and Tactics 1994 Opportunity Attacks (aka Attacks of Opportunity): Combat and Tactics 1994 Individual initative: 2E (~1989) optional rule based on very confusing 1E precedent. Fixed initiative: 3E Different die for different weapon damage: Greyhawk Supplement I. Paladin (as defender with leader and charisma): Greyhawk Supplement I. Thief (as backstabbing skill person): Greyhawk Supplement I. Rogue (as agile damage dealer): 3E. Barbarian: Dragon Magazine, pre 1983 (both the class of that name and the D&D berserker) Monk: Blackmoor Suplement II. Druid: Eldritch Wizadry, Supplement III Halfling: OD&D (and Chainmail) Halfling as boot wearing trouble makers: Dragonlance. Drow: Hall of the Fire Giant King Drow as PCs: Unearthed Arcana (1E) Lolth: Vault of the Drow Orcus and Demogorgan (aka the coverboys): Eldritch Wizadry, Supplement III Artifacts as a unique magic item with own systems: Eldritch Wizadry, Supplement III Psionics: Eldritch Wizadry, Supplement III [IMG]http://home.flash.net/~brenfrow/dd/dd-sup3-9.jpg[/IMG] [/QUOTE]
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