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Let's talk about Witches
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<blockquote data-quote="Guest 6801328" data-source="post: 6710967"><p>What defines a Witch? Can you make a really good Witch using current classes (and multiclassing?) If it were a multi-class, which base class is it? Or do we need a new base class? If so, what else goes under that class? </p><p></p><p>Here are the Witch features that I see already covered by existing classes, mostly Wizard</p><p> - Divination spells</p><p> - Enchantment spells</p><p> - Familiars</p><p> - Polymorph</p><p> - Gaseous Form?</p><p> - Curses & Hexes: (Ray of Enfeeblement, Bane, Ray of Sickness)</p><p></p><p>But there are some features not covered:</p><p> - Crafting of potions and charms</p><p> - More & better curses and hexes </p><p></p><p>Still, could probably make do with Wizard. However, I see two "flavor" problems:</p><p>1) All the existing Wizard sub-classes correlate to schools of magic. Will we ever see Wizard subclasses that don't fit that pattern. (If the answer is "no" it means we'll never see new subclasses.)</p><p>2) Witches just don't strike me as the sort who learn their craft through study and research. </p><p></p><p>Sorcerer doesn't quite fit, either, because I see Witches as having a broad range of abilities, not just a handful of spells.</p><p></p><p>Is it possible that Witch, Shaman, and Witch-Doctor are all sub-classes of a spirit-based caster class? Or am I off in the weeds with that one?</p><p></p><p>It's tempting to want to make Witch the base class, and "Wicked Witch" and "Good Witch" the sub-classes...</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6710967"] What defines a Witch? Can you make a really good Witch using current classes (and multiclassing?) If it were a multi-class, which base class is it? Or do we need a new base class? If so, what else goes under that class? Here are the Witch features that I see already covered by existing classes, mostly Wizard - Divination spells - Enchantment spells - Familiars - Polymorph - Gaseous Form? - Curses & Hexes: (Ray of Enfeeblement, Bane, Ray of Sickness) But there are some features not covered: - Crafting of potions and charms - More & better curses and hexes Still, could probably make do with Wizard. However, I see two "flavor" problems: 1) All the existing Wizard sub-classes correlate to schools of magic. Will we ever see Wizard subclasses that don't fit that pattern. (If the answer is "no" it means we'll never see new subclasses.) 2) Witches just don't strike me as the sort who learn their craft through study and research. Sorcerer doesn't quite fit, either, because I see Witches as having a broad range of abilities, not just a handful of spells. Is it possible that Witch, Shaman, and Witch-Doctor are all sub-classes of a spirit-based caster class? Or am I off in the weeds with that one? It's tempting to want to make Witch the base class, and "Wicked Witch" and "Good Witch" the sub-classes... [/QUOTE]
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