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<blockquote data-quote="EzekielRaiden" data-source="post: 6711142" data-attributes="member: 6790260"><p>Well, if you're looking for a class with enchantments, curses, and a less-formal, more-intuitive understanding of magic, I think the Warlock already goes a long way toward getting what you want. The Great Old One patron is more similar to the "mental influence/headology" type of Witch, with a talent for mind-affecting and enchanting magic. The Fey patron, on the other hand, is more like the "spiritualist" type.</p><p></p><p>Perhaps you could create a new Warlock Pact and Patron? Instead of getting ritual access (like Tome) or a suped-up pet (Chain), you could have a Pact of the Cauldron, which provides Alchemy as its Boon--the ability to work with poisons and poultices, maybe even to blend potions together or perform "metmagic"-like modifications of potion effects. There are already some great Invocations for witch-y behavior (at-will Disguise Self, anyone?), and you could add some more that could extend the powers of Alchemy. If you really wanted, you could then also create a new Patron ("Spirits" maybe?) that would grant the Find Familiar spell, focus on Divination, Illusion, and Enchantment magic, and give various Patron effects that make a clever, wily, tricksy kind of character better, rather than contributing overtly to combat. It could maybe even give minor access to the Druid's Wild Shape--perhaps only one use per short rest, coming in at medium-high levels, and none of the combat forms--since shape-changing, usually for espionage or travel rather than combat, is a classically "witchy" thing.</p><p></p><p>Edit:</p><p>It's also quite easy to change the Warlock's caster stat--it can be a "Spirit Patron" effect, e.g. "The spellcasting ability for the Spirit Patron is Wisdom instead of Charisma; for any spell where your spellcasting ability is referenced, use Wisdom."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6711142, member: 6790260"] Well, if you're looking for a class with enchantments, curses, and a less-formal, more-intuitive understanding of magic, I think the Warlock already goes a long way toward getting what you want. The Great Old One patron is more similar to the "mental influence/headology" type of Witch, with a talent for mind-affecting and enchanting magic. The Fey patron, on the other hand, is more like the "spiritualist" type. Perhaps you could create a new Warlock Pact and Patron? Instead of getting ritual access (like Tome) or a suped-up pet (Chain), you could have a Pact of the Cauldron, which provides Alchemy as its Boon--the ability to work with poisons and poultices, maybe even to blend potions together or perform "metmagic"-like modifications of potion effects. There are already some great Invocations for witch-y behavior (at-will Disguise Self, anyone?), and you could add some more that could extend the powers of Alchemy. If you really wanted, you could then also create a new Patron ("Spirits" maybe?) that would grant the Find Familiar spell, focus on Divination, Illusion, and Enchantment magic, and give various Patron effects that make a clever, wily, tricksy kind of character better, rather than contributing overtly to combat. It could maybe even give minor access to the Druid's Wild Shape--perhaps only one use per short rest, coming in at medium-high levels, and none of the combat forms--since shape-changing, usually for espionage or travel rather than combat, is a classically "witchy" thing. Edit: It's also quite easy to change the Warlock's caster stat--it can be a "Spirit Patron" effect, e.g. "The spellcasting ability for the Spirit Patron is Wisdom instead of Charisma; for any spell where your spellcasting ability is referenced, use Wisdom." [/QUOTE]
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