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Let's Talk About WotC DM Supplements.
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<blockquote data-quote="Joshua Randall" data-source="post: 5299485" data-attributes="member: 7737"><p>I actually think that overall the fluff is a little worse in 4e than it was in the equivalent 3e books.</p><p></p><p>Compare the 3e Manual of the Planes to the 4e. Both are good, and have cool ideas, but the 3e MotP is absolutely bursting with adventure and campaign ideas, one after another.</p><p></p><p>The 3e Draconomicon was a an excellent fusion of fluff and crunch. So are the 4e Draconomicons, but... the fluff just feels a little limp.</p><p></p><p>Perhaps it is merely a matter of taste... I simply prefer the older books.</p><p></p><p>I am actually more pleased with the 4e "DM books" that give practical advice for how to manage the game -- the two 4e DMGs are excellent at this, and there is advice scattered in other places.</p><p></p><p>I also really like the 4e books that have campaign outlines. Those are very helpful to me in coming up with a rough idea of what the PCs will be doing when, and they often spark specific adventure or even encounter idea. (So, they work at the highest level -- campaign -- all the way down to the most granular level -- encounter.)</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5299485, member: 7737"] I actually think that overall the fluff is a little worse in 4e than it was in the equivalent 3e books. Compare the 3e Manual of the Planes to the 4e. Both are good, and have cool ideas, but the 3e MotP is absolutely bursting with adventure and campaign ideas, one after another. The 3e Draconomicon was a an excellent fusion of fluff and crunch. So are the 4e Draconomicons, but... the fluff just feels a little limp. Perhaps it is merely a matter of taste... I simply prefer the older books. I am actually more pleased with the 4e "DM books" that give practical advice for how to manage the game -- the two 4e DMGs are excellent at this, and there is advice scattered in other places. I also really like the 4e books that have campaign outlines. Those are very helpful to me in coming up with a rough idea of what the PCs will be doing when, and they often spark specific adventure or even encounter idea. (So, they work at the highest level -- campaign -- all the way down to the most granular level -- encounter.) [/QUOTE]
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