Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's Talk About WotC DM Supplements.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 5300145" data-attributes="member: 46713"><p>I had been lucky to get Draconomicon 2 at a reduced price and was very pleasantly surprised. </p><p></p><p>After reading it, I decided I wouldn't use any of the chromatic dragons in my campaign. Now, there are a 12 metallic types, there's enough variety, and they're less well known than the chromatics. I also found the new take on metallic dragon psychology very exciting. Even the rare good-aligned dragons are going to make great villains!</p><p></p><p>I was also impressed by the Lair write-ups. Calling them 'Lairs' doesn't really do them justice. They're all complete 'delves' of 3-4 encounters with lots of background and ideas to turn them into full-fledged adventures.</p><p></p><p>My favorite 4e books so far have been Plane Above and Hammerfast.</p><p></p><p></p><p>Imho, Plane Above showcases what makes the 4e versions of supplements the best yet:</p><p>Seamless integration of fluff and mechanics, sufficiently detailed to be put to use in your game without (extensive) prep work.</p><p></p><p>3e supplements often had more 'fluff' but it wasn't immediately useable. Yes, they inspired adventure ideas, but you'd have to invest a lot of work before you could actually use them.</p><p></p><p></p><p>And Hammerfast has to have the best ratio of adventure hooks per page I've ever seen in any supplement! Initially it didn't look like much, but after reading it I realized, that it has everything that has been lacking in WotC's 4e adventures so far.</p><p></p><p></p><p>For pure monster fluff, though, I still go back to my 2e monstrous compendiums. Regarding MM3, I actually felt it was a step back in usefulness. While there's more fluff than in previous monster manuals, it often felt like 'fluff for fluff's sake'. It's also less organized. I liked the short write-ups for monster knowledge checks. The ones in MM3 are unsuitable for that purpose. And several tactics sections only contain fluff now instead of concrete advice.</p><p></p><p>Some things that I deem important are still missing:</p><p>- a short write-up describing how the monster looks (a picture (which is sometimes missing, too) is not sufficient!)</p><p>- a habitat/society entry, i.e. where do you encounter the monsters most often, and how do they live.</p><p></p><p>The monsters in MM3 are an improvement regarding their mechanical aspects, though. (Almost) all of them seem to be very carefully designed.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5300145, member: 46713"] I had been lucky to get Draconomicon 2 at a reduced price and was very pleasantly surprised. After reading it, I decided I wouldn't use any of the chromatic dragons in my campaign. Now, there are a 12 metallic types, there's enough variety, and they're less well known than the chromatics. I also found the new take on metallic dragon psychology very exciting. Even the rare good-aligned dragons are going to make great villains! I was also impressed by the Lair write-ups. Calling them 'Lairs' doesn't really do them justice. They're all complete 'delves' of 3-4 encounters with lots of background and ideas to turn them into full-fledged adventures. My favorite 4e books so far have been Plane Above and Hammerfast. Imho, Plane Above showcases what makes the 4e versions of supplements the best yet: Seamless integration of fluff and mechanics, sufficiently detailed to be put to use in your game without (extensive) prep work. 3e supplements often had more 'fluff' but it wasn't immediately useable. Yes, they inspired adventure ideas, but you'd have to invest a lot of work before you could actually use them. And Hammerfast has to have the best ratio of adventure hooks per page I've ever seen in any supplement! Initially it didn't look like much, but after reading it I realized, that it has everything that has been lacking in WotC's 4e adventures so far. For pure monster fluff, though, I still go back to my 2e monstrous compendiums. Regarding MM3, I actually felt it was a step back in usefulness. While there's more fluff than in previous monster manuals, it often felt like 'fluff for fluff's sake'. It's also less organized. I liked the short write-ups for monster knowledge checks. The ones in MM3 are unsuitable for that purpose. And several tactics sections only contain fluff now instead of concrete advice. Some things that I deem important are still missing: - a short write-up describing how the monster looks (a picture (which is sometimes missing, too) is not sufficient!) - a habitat/society entry, i.e. where do you encounter the monsters most often, and how do they live. The monsters in MM3 are an improvement regarding their mechanical aspects, though. (Almost) all of them seem to be very carefully designed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's Talk About WotC DM Supplements.
Top