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Let's Talk About Yawning Portal
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<blockquote data-quote="machineelf" data-source="post: 7063855" data-attributes="member: 6774924"><p>I haven't gotten mine yet, but from some of your descriptions of the deadliness (or not) of ToH, that does seem to be disappointing. However, the more I thought about it, the more I am thinking that it might not be all that bad. </p><p></p><p>For one, it seems psychologically easier to increase damage and challenges of an adventure than it is to nerf an adventure. So that might give us players and DMs more options. What I mean by that is, if someone wants a more playable ToH instead of a pure death-trap, then maybe they have that. And if someone wants the death-trap, it would be easy to take what we have in this book and ramp up the deadliness. Simply make a few of those high-damage traps into insta-death traps, and you're basically there. Easy-peasy. </p><p></p><p>So now we have more options. Want to include the dungeon in your campaign as something that might be achievable? Just run it as is in the book. Want to make it closer to the original as a super death-trap? Make some of the traps instant-death, and you've got it. So maybe that gives us more options and is a good thing?</p><p></p><p>Like I said, I haven't read the adventure yet, so these are just off-the-cuff thoughts about what you guys are reporting so far.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7063855, member: 6774924"] I haven't gotten mine yet, but from some of your descriptions of the deadliness (or not) of ToH, that does seem to be disappointing. However, the more I thought about it, the more I am thinking that it might not be all that bad. For one, it seems psychologically easier to increase damage and challenges of an adventure than it is to nerf an adventure. So that might give us players and DMs more options. What I mean by that is, if someone wants a more playable ToH instead of a pure death-trap, then maybe they have that. And if someone wants the death-trap, it would be easy to take what we have in this book and ramp up the deadliness. Simply make a few of those high-damage traps into insta-death traps, and you're basically there. Easy-peasy. So now we have more options. Want to include the dungeon in your campaign as something that might be achievable? Just run it as is in the book. Want to make it closer to the original as a super death-trap? Make some of the traps instant-death, and you've got it. So maybe that gives us more options and is a good thing? Like I said, I haven't read the adventure yet, so these are just off-the-cuff thoughts about what you guys are reporting so far. [/QUOTE]
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