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Let's Talk About Yawning Portal
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<blockquote data-quote="Sacrosanct" data-source="post: 7064222" data-attributes="member: 15700"><p>What am I ignoring? The only post that quoted me or I responded to was iserith, who only said what about including magic shops in the game. He didn't say anything that you just listed, therefore it's impossible for me to ignore what wasn't even presented.</p><p></p><p>Maybe if you didn't always trying to pick fights and attack people, you'd find yourself in less arguments.</p><p></p><p></p><p></p><p>Well, I certainly wouldn't be against an UA article around that topic*. But I would not want an official "part of the DMG as officially published rules" around it, because then it makes it an assumed default mode of play. And IMO, magic item creation and Christmas Tree-esque rules like in 3e directly contradicts what the game has always been about. Obviously YMMV.</p><p></p><p>*Edit, above and beyond what rules already exist in the DMG, naturally. That's implied, but I wanted to make sure explicitly.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7064222, member: 15700"] What am I ignoring? The only post that quoted me or I responded to was iserith, who only said what about including magic shops in the game. He didn't say anything that you just listed, therefore it's impossible for me to ignore what wasn't even presented. Maybe if you didn't always trying to pick fights and attack people, you'd find yourself in less arguments. Well, I certainly wouldn't be against an UA article around that topic*. But I would not want an official "part of the DMG as officially published rules" around it, because then it makes it an assumed default mode of play. And IMO, magic item creation and Christmas Tree-esque rules like in 3e directly contradicts what the game has always been about. Obviously YMMV. *Edit, above and beyond what rules already exist in the DMG, naturally. That's implied, but I wanted to make sure explicitly. [/QUOTE]
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