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<blockquote data-quote="FormerlyHemlock" data-source="post: 7064734" data-attributes="member: 6787650"><p>I appreciate your point here, but I have to note: designing the game downwards to be easy imposes a cost in terms of the kinds of stories you can tell. If you're designing a module for players who LIKE high difficulty and risks, and maybe have some or a lot of player skill on top of that, you can do things like design dungeons where the traps are plausibly designed to kill you instead of tickle you and give you XP; you can have an adventure where doing the wrong thing results in HUNDREDS of people turning into CR 5 Spawns of Kyuss or Vampire Spawns within the span of hours or even minutes--you can't do that if you're sticking to DMG guidelines because a hundred Spawns of Kyuss is 14x Deadly even for a 20th level party. On the other hand, if the players do the RIGHT thing (pickpocket the artifact from the bad guy and replace it with a duplicate?) they might be able to win without fighting anything at all.</p><p></p><p>There are certain kinds of stories you can only tell if you're willing to totally ignore DMG difficulty guidelines. That's how you get adventures that are suitable for levels 1-20. You make sure that even a low-level party can win if they play skillfully and creatively, and that even a high-level party will struggle if they just try to power through everything. And those kinds make the best stories.</p><p></p><p></p><p><span style="color: #000000">And therefore valuable, no? Scarcity + utility = high value. Since the utility of diamonds in 5E is tied directly to their value... even a tiny chip of diamond ought to be worth 300 gp under those conditions, and therefore usable in Revivify.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Corollary: an amusing alternative would be to say that diamonds are so commonplace that a 300 gp diamond is unwieldy, the size of a small boulder, and that you therefore need to return to civilization to buy a diamond for Revivify.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7064734, member: 6787650"] I appreciate your point here, but I have to note: designing the game downwards to be easy imposes a cost in terms of the kinds of stories you can tell. If you're designing a module for players who LIKE high difficulty and risks, and maybe have some or a lot of player skill on top of that, you can do things like design dungeons where the traps are plausibly designed to kill you instead of tickle you and give you XP; you can have an adventure where doing the wrong thing results in HUNDREDS of people turning into CR 5 Spawns of Kyuss or Vampire Spawns within the span of hours or even minutes--you can't do that if you're sticking to DMG guidelines because a hundred Spawns of Kyuss is 14x Deadly even for a 20th level party. On the other hand, if the players do the RIGHT thing (pickpocket the artifact from the bad guy and replace it with a duplicate?) they might be able to win without fighting anything at all. There are certain kinds of stories you can only tell if you're willing to totally ignore DMG difficulty guidelines. That's how you get adventures that are suitable for levels 1-20. You make sure that even a low-level party can win if they play skillfully and creatively, and that even a high-level party will struggle if they just try to power through everything. And those kinds make the best stories. [COLOR=#000000]And therefore valuable, no? Scarcity + utility = high value. Since the utility of diamonds in 5E is tied directly to their value... even a tiny chip of diamond ought to be worth 300 gp under those conditions, and therefore usable in Revivify. Corollary: an amusing alternative would be to say that diamonds are so commonplace that a 300 gp diamond is unwieldy, the size of a small boulder, and that you therefore need to return to civilization to buy a diamond for Revivify.[/COLOR] [/QUOTE]
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