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Let's Talk About Yawning Portal
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<blockquote data-quote="zaratan" data-source="post: 7065079" data-attributes="member: 6810501"><p>I need yo agree. Is obvious that if my part is more optimized than the standard (no multiclass, no fest, no magic item, no min/max) is my obligation as DM to bump things. But some encounters they set doesn't make any sense. </p><p>Just a close read in ToH, first creature encounter that can happen is... one gargoyle. Yes, one stupid CR2 (450xp) to 4 or 5 lvl 13+ players. I know ToH isn't about creature encounters and PC should suffer some damage before reach this area, but what is the chance of tha gargoyle act before get killed? An easy encounter for a lvl 13 character should be 1100xp, for one character!</p><p>Would be that hard to but a golem gargoyle like instead? There is a trap with 1d3 poisonous snake too, really threatening.</p><p></p><p>About the traps, half need a perception check DC 15. Seriously, DC 15 for lvl 13+ in the most common skill to get proficiency. But at least if they fail they will take a deadly damage right? Well most traps do max of 2d10. But the setback damage for character of lvl 11 to 16 shouldn't be 4d10? </p><p>Well, I didn't read all ToH yet, but looks like, unless DM don't let players rest, this will not be really deadly.</p></blockquote><p></p>
[QUOTE="zaratan, post: 7065079, member: 6810501"] I need yo agree. Is obvious that if my part is more optimized than the standard (no multiclass, no fest, no magic item, no min/max) is my obligation as DM to bump things. But some encounters they set doesn't make any sense. Just a close read in ToH, first creature encounter that can happen is... one gargoyle. Yes, one stupid CR2 (450xp) to 4 or 5 lvl 13+ players. I know ToH isn't about creature encounters and PC should suffer some damage before reach this area, but what is the chance of tha gargoyle act before get killed? An easy encounter for a lvl 13 character should be 1100xp, for one character! Would be that hard to but a golem gargoyle like instead? There is a trap with 1d3 poisonous snake too, really threatening. About the traps, half need a perception check DC 15. Seriously, DC 15 for lvl 13+ in the most common skill to get proficiency. But at least if they fail they will take a deadly damage right? Well most traps do max of 2d10. But the setback damage for character of lvl 11 to 16 shouldn't be 4d10? Well, I didn't read all ToH yet, but looks like, unless DM don't let players rest, this will not be really deadly. [/QUOTE]
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