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<blockquote data-quote="Luz" data-source="post: 7067916" data-attributes="member: 94725"><p>Honestly, I didn't worry about it. My players know me well enough to know that I typically check for random encounters when they take rests and, even though I didn't since their are no random encounters in the tomb, they were not aware of that fact. So they were reluctant to set up camp in the tomb, especially THIS tomb (its reputation goes a long way to putting players on edge.) They did take short rests here and there and I'd make some bogus rolls for random encounters or have their passive Perceptions hear spooky "whispers", etc. which kept them nervous and moving. Regardless, I don't think it matters, Zaratan. The PCs will heal from the traps that don't instantly kill them, so being fully rested isn't going to change much. Same goes for the monsters (besides Acererak); some of them are there to be a nuisance, some are merely meant to deliberately get the players psyched out, and none of them are going to seriously challenge the party - but it sure is amusing watching the PCs use up all their best attacks on these wimpy monsters. Moreover, its the rash decisions the players make themselves that will get a lot of them killed. And if the party isn't fully rested by the time they reach Acererak, then they will have a tough time with him. Unless they have done a lot of homework with divinations, its quite possible they will stumble into his final resting chamber midway through the adventuring day none the wiser - with fewer resources at their disposal.</p></blockquote><p></p>
[QUOTE="Luz, post: 7067916, member: 94725"] Honestly, I didn't worry about it. My players know me well enough to know that I typically check for random encounters when they take rests and, even though I didn't since their are no random encounters in the tomb, they were not aware of that fact. So they were reluctant to set up camp in the tomb, especially THIS tomb (its reputation goes a long way to putting players on edge.) They did take short rests here and there and I'd make some bogus rolls for random encounters or have their passive Perceptions hear spooky "whispers", etc. which kept them nervous and moving. Regardless, I don't think it matters, Zaratan. The PCs will heal from the traps that don't instantly kill them, so being fully rested isn't going to change much. Same goes for the monsters (besides Acererak); some of them are there to be a nuisance, some are merely meant to deliberately get the players psyched out, and none of them are going to seriously challenge the party - but it sure is amusing watching the PCs use up all their best attacks on these wimpy monsters. Moreover, its the rash decisions the players make themselves that will get a lot of them killed. And if the party isn't fully rested by the time they reach Acererak, then they will have a tough time with him. Unless they have done a lot of homework with divinations, its quite possible they will stumble into his final resting chamber midway through the adventuring day none the wiser - with fewer resources at their disposal. [/QUOTE]
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