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Let's Talk About Yawning Portal
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<blockquote data-quote="jimmytheccomic" data-source="post: 7069470" data-attributes="member: 6875326"><p>Well, that's going to vary table by table, obviously, it's a good thing to discuss in Session 0. </p><p></p><p>In terms of the Tomb game- there's a reason my table is making new characters for it, instead of dropping it into our main campaign! But, based on the reputation, I think my players will be disappointed if no one dies. We're having some drinks, I'm playing the "Mario Death" sound effect whenever a PC drops, everyone is expecting some kind of funny death story. A "Tomb of Horrors" diversion is sold to the group in a different way than my main campaign was sold to them, though, it's always good to make sure player communication is happening and everyone is clear on expectations.</p></blockquote><p></p>
[QUOTE="jimmytheccomic, post: 7069470, member: 6875326"] Well, that's going to vary table by table, obviously, it's a good thing to discuss in Session 0. In terms of the Tomb game- there's a reason my table is making new characters for it, instead of dropping it into our main campaign! But, based on the reputation, I think my players will be disappointed if no one dies. We're having some drinks, I'm playing the "Mario Death" sound effect whenever a PC drops, everyone is expecting some kind of funny death story. A "Tomb of Horrors" diversion is sold to the group in a different way than my main campaign was sold to them, though, it's always good to make sure player communication is happening and everyone is clear on expectations. [/QUOTE]
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