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Let's Talk About Yawning Portal
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<blockquote data-quote="jimmytheccomic" data-source="post: 7080827" data-attributes="member: 6875326"><p>Yeah- I certainly think the traps will work better if the players don't go in knowing what to expect- I'm certain the rock fall trap would have socked someone in the false entrance. And my party normally tries to fully explore every corner of the dungeon, so someone would have crawled through that devil mouth. I'd imagine after the devil mouth kill, they'd start to adjust, though, so it really only affects playstyle in the very beginning. </p><p></p><p>In terms of character choices, though- they do come in optimized for the dungeon, but my concern is, if they come in with a character that doesn't fit they won't have as much fun. I think Tomb of Horrors is one of those dungeons that's on the edge between being hilariously frustrating, frustrating in an annoying way, slow paced and dull, or slow paced and fun. Letting players know in advance what they're in for is one of the things that can help thread the needle, I think. (Like, I've heard from a ton of people that they hate this dungeon, didn't think it was fun, etc...I've heard that often enough that, I had a backup session ready in case the players were deciding this was a drag first session, luckily they're having a ball.)</p></blockquote><p></p>
[QUOTE="jimmytheccomic, post: 7080827, member: 6875326"] Yeah- I certainly think the traps will work better if the players don't go in knowing what to expect- I'm certain the rock fall trap would have socked someone in the false entrance. And my party normally tries to fully explore every corner of the dungeon, so someone would have crawled through that devil mouth. I'd imagine after the devil mouth kill, they'd start to adjust, though, so it really only affects playstyle in the very beginning. In terms of character choices, though- they do come in optimized for the dungeon, but my concern is, if they come in with a character that doesn't fit they won't have as much fun. I think Tomb of Horrors is one of those dungeons that's on the edge between being hilariously frustrating, frustrating in an annoying way, slow paced and dull, or slow paced and fun. Letting players know in advance what they're in for is one of the things that can help thread the needle, I think. (Like, I've heard from a ton of people that they hate this dungeon, didn't think it was fun, etc...I've heard that often enough that, I had a backup session ready in case the players were deciding this was a drag first session, luckily they're having a ball.) [/QUOTE]
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